3d Mesh Presets For Photoshop Cc 2015 Hot! <Chrome>
In Photoshop CC 2015, 3D Mesh Presets allow you to instantly transform 2D layers (text, shapes, or images) into predefined three-dimensional geometric structures. These are primarily accessed through the Core Mesh Preset Categories
Photoshop categorizes these presets based on how they treat the source layer: Mesh Presets (Standard Shapes)
: These wrap your 2D layer around a 3D primitive. Common presets include: Sphere, Cube, and Cone : Wraps the layer as a texture over these basic forms. Cylinder and Pyramid : Standard architectural primitives. Soda Can and Wine Bottle : Practical presets for packaging design and mockups. Donut (Torus) and Hat : More complex geometric wraps. New Depth Map Presets (2015 Update)
: The CC 2015 release introduced specific presets for creating solid geometry from grayscale depth information: Solid Extrusion : Creates a 3D object with a solid filled back. Two-Sided Solid Extrusion : Creates a solid 3D object visible from both sides. 3D Extrusion Presets
: Used primarily for text and custom shapes to add "depth" or thickness. These include presets for: Shape Presets
: Predefined bevels, inflations, and twists (e.g., "Pillow Inflation" or "Classic Bevel").
: Presets for how the "cap" (the front and back faces) of the extrusion appears. Adobe Help Center How to Access and Use Presets Open the 3D Panel Window > 3D Select Source : Choose a layer and select Mesh Preset from the 3D panel options.
. You can then change the specific shape (e.g., from a Cube to a Sphere) in the Properties Panel Simplify Mesh
: If a preset results in a model that is too complex for your hardware, use the 3D > Simplify Meshes
feature to reduce the polygon count while maintaining the shape. Mesh Manipulation Tools
Once a preset is applied, you can modify it using the following tools in the Properties Panel: Extrusion Depth : Controls how "thick" the 3D object is. Twist and Taper : Distorts the mesh along its axis for abstract effects. Bevel and Inflate : Adjusts the edges and "puffiness" of the mesh faces. Working with Materials Feature summary | Photoshop CC | 2015.x releases
In Photoshop CC 2015, 3D mesh presets allow you to quickly wrap a 2D image around a 3D shape or create standalone objects like bottles, cubes, and rings. Accessing Mesh Presets
To use these presets, select the layer you want to convert and navigate to the 3D menu: Method 1: Go to 3D > New Mesh from Layer > Mesh Preset.
Method 2: For standard geometric forms, go to 3D > New Shape From Layer. Available 3D Presets
Photoshop includes a variety of built-in shapes, categorised by their complexity: Single-Mesh Objects: Donut, Sphere, Hat, Ring. 3d mesh presets for photoshop cc 2015
Multi-Mesh Objects: Cone, Cube, Cylinder, Soda Can, Wine Bottle.
Utility Presets: Postcard (converts a 2D image into a flat plane that can be rotated in 3D space). Working with the Mesh
Once a preset is selected, Photoshop will prompt you to switch to the 3D Workspace.
The 3D Panel: Use this to select specific parts of your mesh (e.g., the label vs. the bottle).
The Properties Panel: Adjust Extrusion Depth, Twist, Taper, and Bevel settings here.
Simplify Mesh: A feature introduced in the 2015 release allows you to reduce the polygon count of complex meshes for better performance. Adding Custom Meshes
If the built-in presets are insufficient, you can add your own: Obtain a Collada (.dae) file.
Place the file in the Presets\Meshes folder inside your Photoshop application directory. The new shape will then appear in the Mesh Preset menu.
For a deeper look at managing 3D workflows, including textures and lighting in Photoshop: photoshopCAFE YouTube• 11 Jun 2019
If you are trying to "put together a paper" (like a 3D folded paper effect), Steps to use Depth Maps to create custom folds or wrinkles.
Advice on texturing your 3D mesh with a realistic paper grain.
In Photoshop CC 2015, 3D Mesh Presets are pre-built geometric models that allow you to quickly generate three-dimensional objects from a 2D layer without manual modeling. These presets are primarily accessed through the 3D > New Mesh from Layer menu. Core Mesh Presets in CC 2015
When creating a new mesh, you can choose from several built-in categories:
Mesh Presets: Includes recognizable objects like a Wine Bottle, Soda Can, Hat, Ring, and Donut. In Photoshop CC 2015, 3D Mesh Presets allow
Geometric Shapes: Standard primitives such as Cubes, Spheres, Cylinders, Cones, and Pyramids.
Postcard: Converts a 2D image into a flat 3D plane that can be rotated and positioned in 3D space.
Depth Map to Mesh: Uses the luminance of a layer to create depth; darker areas become recessed while brighter areas create height. Plane: Standard depth map applied to a flat surface. Two-Sided Plane: Mirrored planes along a central axis.
Sphere & Cylinder: Radial or outward extrusions based on the grayscale data. Key 3D Mesh Features in CC 2015
Simplify Mesh: A new feature in the 2015 release that allows you to reduce polygon counts to improve performance or prepare models for 3D printing without losing significant visual detail.
Custom Presets: You can add your own models to the preset menu by placing Collada (.dae) files into the Presets\Meshes folder within the Photoshop application directory.
Mesh Controls: The 3D Panel allows you to toggle shadow casting, shadow catching, and visibility for each individual mesh within a complex object. How to Use Mesh Presets Select a Layer: Choose the 2D layer you want to transform.
Apply Preset: Navigate to 3D > New Mesh from Layer > Mesh Preset and select your desired shape.
Switch Workspace: Accept the prompt to switch to the 3D Workspace to access specialized tools like the Orbit, Pan, and Dolly tools for navigating the scene.
Edit Materials: Double-click the mesh in the 3D Panel to change textures, such as applying a copper metal or adding a custom label to a bottle. How to use 3D in Photoshop, Ultimate Tutorial
In Photoshop CC 2015, the "Simplify Mesh" feature is a standout tool for working with 3D mesh presets. It allows you to significantly reduce a model's polygon count to improve performance while maintaining its visual appearance Key Feature: Simplify 3D Mesh
This feature is essential when using high-resolution mesh presets that cause sluggish performance. Polygon Reduction:
You can decrease the number of triangles and polygons in a 3D mesh by a specific percentage. Automatic Normal Map Generation:
When simplifying, Photoshop can automatically generate a normal map from the original high-resolution mesh to preserve surface detail on the lower-poly version. Mesh Preview: 9) Interop tips with Blender (common pairing)
The dialog includes options to toggle mesh overlays and shadows, helping you see exactly how the geometry is changing. Using Mesh Presets
You can access and apply built-in 3D shapes to any active layer: Standard Presets: 3D > New Mesh From Layer > Mesh Preset to choose from shapes like a Wine Bottle Advanced Extrusions: The 2015 update introduced new depth map options, including Solid Extrusion Two Sided Solid Extrusion for creating more complex geometry from flat layers. Instancing: You can right-click a mesh in the 3D panel and select Instance Objects
to create a linked copy that reflects any changes made to the original. Adobe Help Center Workflow Tips for 3D Meshes Switch Workspaces: Always switch to the Advanced 3D workspace ( Window > Workspace > Advanced 3D
) to access all specialized panels like Scene, Mesh, and Materials. Deform Tools:
Once a preset is applied, use the Properties panel to further customize the shape through Extrusion Depth 3D Printing Prep:
If you plan to print your mesh, Photoshop can automatically unify multiple meshes into a single solid object and add necessary scaffolding for stability. into these presets or how to manually paint on a 3D mesh? Feature summary | Photoshop CC | 2015.x releases
9) Interop tips with Blender (common pairing)
- Export from Blender as OBJ: choose “Include UVs”, “Write Materials”, “Include Normals”. Use -Y up to match Photoshop’s axis if needed.
- Bake maps in Blender’s Cycles and save as PNG/TIFF (16-bit if using subtle gradients).
- If Photoshop shows flipped Y in normal maps, invert the green channel when exporting.
Mastering 3D Mesh Presets for Photoshop CC 2015: The Ultimate Guide to 3D Design
When Adobe released Photoshop CC 2015, it marked a significant shift in the graphic design landscape. For the first time, a massive segment of digital artists gained access to a fully integrated, native 3D workflow without ever leaving their primary compositing software. At the heart of this powerful update was a feature often overlooked by beginners but cherished by professionals: 3D Mesh Presets.
If you are a graphic designer, photo manipulator, or motion graphics artist stuck in the "Photoshop is only for 2D" mindset, you are leaving money and efficiency on the table. This guide will walk you through everything you need to know about using, importing, and manipulating 3D Mesh Presets for Photoshop CC 2015.
2. The mesh preset appears black or wireframe only
- You deleted the default light. Go to
3D > New Lights > Infinite Light. - Alternatively, reset the 3D scene via the 3D panel menu (hamburger icon) > Reset 3D Scene.
Third‑Party 3D Mesh Presets (Formats: OBJ, 3DS, COLLADA)
Since Adobe’s presets are limited, most users import external OBJ files. Common sources:
- Adobe Stock 3D (paid, some free) – but CC 2015’s “Get More Content” link no longer works reliably.
- Free repositories – TurboSquid, Free3D, Blend Swap (export as OBJ).
- DAZ Studio / Poser – export human/animal figures as OBJ.
Step 4: Switch to the 3D Workspace
The document will change. You will now see:
- A 3D panel (showing Scene, Meshes, Materials, and Lights).
- A Properties panel (contextual tools for the selected 3D element).
- A ground plane grid and the secondary 3D axis tool.
For Complex Presets (like the Mystery Ball):
Because the Mystery Ball has hundreds of polygons, use Reparameterization:
- In the Properties panel (with the mesh selected), click Reparameterize.
- Adjust the Seam and Mapping type (Spherical/Planar).
- This prevents texture stretching on curved presets.
3) Materials & shaders in CC 2015
Photoshop uses an approximate PBR-like material model but not full modern PBR workflow. Key channels:
- Diffuse (Base Color)
- Specular (controls specular highlight strength)
- Shine/Glossiness (controls highlight spread; inverse of roughness)
- Opacity (transparency masks)
- Bump/Normal maps (Bump uses grayscale height; Normal supports tangent-space normal maps)
- Illumination (emissive)
- Ambient Occlusion maps can be multiplied onto diffuse or used in composite.
Tips:
- Use normal maps rather than bump for better surface detail.
- For realistic results, provide both diffuse and specular maps and tune Shine carefully — low Shine = rough surface.
- Photoshop’s normal map import expects OpenGL convention; if results look inverted, try flipping the Y channel.
1. Overview
Adobe Photoshop CC 2015 includes a built-in 3D workflow with several preset mesh shapes. These allow users to create and manipulate 3D objects without external modeling software. The presets are found under the 3D menu or the 3D panel when creating a new 3D layer.