Using an Assassin's Creed (AC) Origins Inventory Editor Hash List allows players to bypass RNG-based loot systems and directly unlock legendary gear, store-exclusive outfits, and rare mounts. By utilizing a Cheat Engine table, you can swap the internal "hash ID" of a common item for a specific legendary one. Core Tools for Inventory Editing To use these hashes, you typically need: Cheat Engine (CE): The primary memory manipulation tool.
Inventory Editor Table: Popular versions include those by Paul44 or budabum/Zero+, which provide the scripts to "Get Items" or "Swap" them. Popular Legendary Hash ID List
Below are some of the most sought-after hash IDs for use in the pIIDList or "Swap" sections of an inventory editor: Hash ID (Hex) Mythical Warrior NG+ Reward 0000017955049F41 Abyssal Steed Nightmare Pack 0000015AC9ADFCBA Shadow Warrior Nightmare Pack 0000015AC9AD5B71 Tooth of Sobek Heavy Blade Hidden Ones DLC 00000164BA8D2745 Vestment of Horus Horus Pack 000000F37AEF1D77 Ultima Blade Regular Sword FFXIV Collab 000001601BA94377 Kweh Mount (Chocobo) FFXIV Collab 00000164BA8EE147 Altaïr's Outfit Ubisoft Club 0000010BDB8E7F66 Sunslayer Community Reward 0000010BDB8ED19
Note: Hashes for "Duplicate" (dup) items often differ slightly from the original "H" (Held) versions. How to Use Hash IDs in AC Origins Preparation: Open the game and load your save.
Activate Script: In Cheat Engine, select the ACOrigins.exe process and activate the +Inventory and +Inventory: Get Item scripts.
Manual Input: Double-click the script for an item pack (e.g., +Get Draugr Pack). This opens the script editor where you can replace existing IDs in the pIIDList section with your desired hashes.
The "Vanish" Trick: To delete items that cannot normally be dismantled, set their Quantity to 0 in the editor, exit to the title screen, and reload your save. Risks and Tips
Assassin's Creed Origins Legendary Gear | PDF | Sword - Scribd
While "Ac Origins Inventory Editor Hash List" is typically a technical resource for modders rather than a traditional academic subject, the intersection of game design, data structure, and player agency offers a compelling look at how we interact with digital worlds. Ac Origins Inventory Editor Hash List
The Architecture of Choice: Understanding Inventory Hash Lists in Assassin’s Creed Origins
In the sprawling digital recreation of Ptolemaic Egypt within Assassin’s Creed Origins
, player progression is tethered to the acquisition of gear. From the legendary "Medjay Shield" to the "Dual Swords of Duat," every item exists not just as a visual asset, but as a specific entry in the game's database. For the modding community, the "Inventory Editor Hash List" serves as the Rosetta Stone for this database, allowing players to manipulate the fabric of their experience. The Technical Foundation: What is a Hash?
At its core, a hash in game development is a unique hexadecimal identifier—a digital fingerprint—assigned to every individual asset. When a player uses an inventory editor or a "Cheat Engine" table, they aren't searching for the word "Sword"; they are looking for a string like 0x000001B8B9A09140
. The hash list is a compiled directory that maps these arcane codes to human-readable item names. This list is the essential bridge between the game's machine code and the user's intent, transforming a rigid software environment into a customizable playground. Player Agency and the "Post-Game" Experience
The primary appeal of using an inventory hash list is the expansion of player agency. Assassin’s Creed Origins
features a "live service" model with rotating gear available through "Heka Chests" or premium stores. For many, the grind or the paywall represents a barrier to the aesthetic or functional "perfect build." By utilizing a hash list, players can bypass RNG (Random Number Generation) to instantly equip gear that matches their playstyle.
This behavior highlights a shift in modern gaming: the transition from being a passive consumer of a developer's intended "loop" to becoming an active curator of one's own entertainment. The hash list allows a player to start a "New Game Plus" with late-game legendary items, effectively rewriting the difficulty curve and narrative pacing to suit their personal preference. The Ethics of Digital Modification Using an Assassin's Creed (AC) Origins Inventory Editor
The use of hash lists and inventory editors often sparks debate regarding "cheating." In a single-player context like
, the ethical weight is shifted. Since there is no competitive disadvantage imposed on others, the use of these tools becomes an exercise in personal liberation within a digital space. However, it also bypasses the "prestige" of earning rare items, potentially diminishing the sense of accomplishment the developers intended. The hash list, therefore, sits at the center of a philosophical divide: is a game a set of rules to be mastered, or a sandbox of assets to be enjoyed? Conclusion Assassin’s Creed Origins
Inventory Editor Hash List is more than just a table of numbers. It represents the persistent desire of the gaming community to understand and master the underlying systems of the worlds they inhabit. By decoding the hexadecimal secrets of Ancient Egypt, players assert control over their digital lives, proving that even in a world governed by rigid code, the human desire for customization and efficiency will always find a way to break through. technical tutorials for using these hash lists, or perhaps a deep dive into the ethics of modding in single-player games?
Subject: AC Origins Inventory Editor Hash List (Complete Gear & Item IDs)
Posted by: u/ACO_Modder
Date: 04/20/2026
Game Version: All (Up to v1.60 / Curse of the Pharaohs)
Below is a complete working hash list for editing your inventory in Assassin’s Creed Origins. Use these with Cheat Engine’s Inventory Editor script or a save editor (e.g., ACOSaveEditor).
Before diving into the list, we need to understand the terminology. When Ubisoft built Origins, they didn't store items as names like "Sword of the Duat." They stored them as Hexidecimal Hash IDs—simple strings of numbers and letters (e.g., 0000017BD91529A2).
Why? Computers process numbers faster than words. Every single item in the game has a unique hash: Subject: AC Origins Inventory Editor Hash List (Complete
The Hash List acts as a dictionary. It translates these machine-readable codes into human-readable items. By using a save editor, you tell the game: "Inject hash 000001712A23BFA4 into inventory slot 3." The game then thinks you looted the Golden Anubis Jackal.
Cause: Ubisoft’s anti-tamper checks the online store ownership on launch. Store-bought items have a flag. If you spawn them via hash, they sometimes revert. Fix: Turn your internet connection off before launching the game. Play in offline mode to keep the store items permanently.
While the specific implementation details are proprietary to Ubisoft, the hashing algorithm most commonly associated with Dunia/Anvil engine assets is a variation of the Fowler–Noll–Vo (FNV) hash function, specifically FNV-1a (64-bit).
The process generally follows this logic:
items/weapons/bows/predorbow_unique).0x1A2B3C4D5E6F7A8B) is written into the game archives and lookup tables.The Inventory Editor must reverse this process. Because hash functions are one-way, the editor cannot "decrypt" the hash found in the save file. Instead, it relies on a pre-compiled list of known strings and their calculated hashes.
Assassin’s Creed Origins does not store items as plain English text (e.g., "Sword of the Duat") in your save file. Instead, it uses a Hash ID—a unique hexadecimal string (e.g., 000001A2E90C9A26)—to identify every single object in the game.
When you use an Inventory Editor (like the popular Cheat Engine table or the standalone ACO_InventoryEditor.exe), you are essentially telling the game: "Replace the item in Slot 4 with the item represented by this hash."
Cause: You tried to spawn a "New Game Plus" exclusive or a completely deleted item. Fix: Only use hashes validated for version 1.60. Some items (like the "Isu Armor" from the ending) are hard-coded to crash if force-spawned early.
Inventory items in ACO are not always static.