Add Primal Fear Resources To S Dedicated Storage On Ark
To add Primal Fear resources to S+ Dedicated Storage (or Super Structures), you must update your server's configuration files with the specific blueprint paths of the modded items. By default, S+ storage only recognizes vanilla resources; manual additions are required for modded items like Primal Blood or Celestial Hide. 1. Access Configuration Files
You need to edit your GameUserSettings.ini file. If playing on a server, this must be done by the admin on the server side.
Solo/Local Path: SteamLibrary\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Server Path: Located in the server's ShooterGame/Saved/Config/ directory. 2. Add the Config Lines
Under the [StructuresPlus] or [SuperStructures] header (depending on which mod you use), add the PullResourceAdditions line. This is a comma-separated list of the item's blueprint path followed by its class name.
Format Example:PullResourceAdditions=/Path/To/Item.ItemClass,/Path/To/Item2.Item2Class 3. Common Primal Fear Resource Paths
While exact paths can vary by mod version, typical entries for popular Primal Fear items include:
Primal Blood: /Game/Mods/Primal_Fear/Resources/PrimalItemResource_PrimalBlood.PrimalItemResource_PrimalBlood
Celestial Hide: /Game/Mods/Primal_Fear/Resources/PrimalItemResource_CelestialHide.PrimalItemResource_CelestialHide
Demonic Hide: /Game/Mods/Primal_Fear/Resources/PrimalItemResource_DemonicHide.PrimalItemResource_DemonicHide
Toxic Blood: /Game/Mods/Primal_Fear/Resources/PrimalItemResource_ToxicBlood.PrimalItemResource_ToxicBlood 4. Implementation Steps Stop your server or close the game before editing files.
Paste the paths into the GameUserSettings.ini under the correct mod header. Save the file and restart the game. In-game, place a new S+ Dedicated Storage box.
Open the radial menu on the box and select "Set Resource". Your added Primal Fear items should now appear in the list. Pro Tip: Using the S+ Transfer Tool Add Primal Fear Resources To S Dedicated Storage On Ark
If you have trouble finding the exact path for a specific resource, some players use the S+ Transfer Tool as a workaround. By naming a storage box (e.g., "PrimalStorage") and using the tool's "Name Contains" filter, you can force-pull items into the storage even if they aren't natively listed, though setting it as the "active" resource via config is more stable for long-term use.
Do you need the blueprint paths for a specific Primal Fear item that isn't listed here?
S+ Additional Resource Pulling - Can't Get Primal Crystal to add
Integrating modded resources into your base's automation is essential for surviving the high-tier challenges of the Primal Fear mod. By default, standard or even S+ (Structures Plus) Dedicated Storage may not automatically recognize unique modded items like Alpha Blood or Celestial Souls.
Here is how you can add Primal Fear resources to your S+ Dedicated Storage on ARK. 1. Configure the GameUserSettings.ini
The most reliable way to ensure S+ Dedicated Storage and the S+ Transfer Tool recognize Primal Fear items is by adding their class paths to your server or local configuration file.
Locate your file: Find GameUserSettings.ini (usually in ShooterGame\Saved\Config\WindowsNoEditor for PC).
Add the Header: Ensure you have the [StructuresPlus] header (or [SuperStructures] if using that version).
Insert the Pull Code: Use the PullResourceAdditions setting followed by the item's blueprint path. Example Configuration for Primal Fear Resources:
[StructuresPlus] PullResourceAdditions=/Game/Mods/Primal_Fear/Dinos/Elemental/Griffin/Feathers/PrimalItemResource_ElectricFeather.PrimalItemResource_ElectricFeather,/Game/Mods/Primal_Fear/Dinos/Alpha/Blood/PrimalItemResource_AlphaBlood.PrimalItemResource_AlphaBlood Use code with caution.
Note: You can find a comprehensive list of Primal Fear blueprint paths on community forums like Reddit. 2. Manual Assignment in Game
If you do not have access to server files, you can sometimes "force" the storage to accept an item if it is stackable and does not have a spoil timer: Craft an S+ Dedicated Storage unit. Open the Radial Menu by holding 'E' on the storage box. To add Primal Fear resources to S+ Dedicated
Select "Set Resource": If the modded item is recognized, it will appear in the searchable list. If not, use the S+ Transfer Tool trick.
The Transfer Tool Trick: Rename your dedicated storage box to the specific name of the resource (e.g., "Apex Blood"). Open the S+ Transfer Tool, type "Apex Blood" in the "Name Contains" field at the bottom right, and pull the items from your inventory into the box. 3. Streamlining with Dedicated Storage Intake
To automate the process so you don't have to manually place items, use the S+ Dedicated Storage Intake.
S+ Additional Resource Pulling - Can't Get Primal Crystal to add
Primal Fear resources to S+ (Structures Plus) SS (Super Structures) Dedicated Storage in ARK: Survival Evolved , you must manually update your server's configuration files
. By default, Dedicated Storage only recognizes vanilla resources; modded items require their blueprint paths to be added to a "pulling" list. π Prerequisites Access to Server Files : You need to be able to edit the GameUserSettings.ini file on your server or local machine. Mod Load Order Primal Fear
S+/SS in your mod load order to avoid compatibility conflicts. π Step-by-Step Configuration Locate the Config File : Find your GameUserSettings.ini file. This is typically located in: ShooterGame\Saved\Config\WindowsServer\ (for servers) or WindowsNoEditor\ (for single player). Add the Addition Header : Look for the header for your storage mod. [StructuresPlus] [SuperStructures] Insert the Resource Code : Add the line PullResourceAdditions=
followed by the blueprint paths of the Primal Fear items. If the line already exists, add a comma and then the new paths. Example Syntax
PullResourceAdditions=/Game/Mods/Primal_Fear/Resources/Blood/PrimalItemResource_PFR_Blood_Apex.PrimalItemResource_PFR_Blood_Apex Save and Restart
: Save the file and restart your server for the changes to take effect. π Common Primal Fear Resource Paths
You will need the full blueprint strings for each resource. While these are often found in the Primal Fear Steam Workshop
discussions or Google Docs linked by the mod authors, here are common categories you'll want to add: : Apex, Alpha, Elemental, etc. : Apex Hide, Alpha Hide. : Various tier-specific feathers. : Primal, Origin, and celestial souls. β οΈ Troubleshooting Single-Stack Items Items that do not naturally stack (like Primal Crystals Wyvern Milk Part 1: Understanding The Conflict (Why it doesn't
) often fail to register in Dedicated Storage even after adding them to the pulling list. : You must force these items to stack by adding a ConfigOverrideItemMaxQuantity entry in your file under the [/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Honey_C",Quantity=(MaxItemQuantity=100,bIgnoreMultiplier=true)) π‘ Pro Tip: Using the Transfer Tool
If you cannot get a specific box to "select" a Primal Fear item, name the Dedicated Storage box (e.g., "Apex Blood") and use the S+ Transfer Tool
. Set the "Name Contains" filter to your box's name and pull the items manually; this often "locks" the resource type into the box. full list of blueprint strings
for all Primal Fear resources to copy directly into your config? Super Structures :: Discussions - Steam Community
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You can choose the one that best fits the platform you are posting on (Facebook, Discord, Reddit, etc.).
Part 2: The Basic Drag & Drop Method (Client Side)
This is the easiest method for adding 1-5 specific resources. It requires zero coding or INI editing.
Step 3: Writing the INI Code
You must add each resource individually under the AddItemWhiteList array.
Open your Game.ini and paste the following block. This is your golden ticket.
[/Script/ShooterGame.ShooterGameUserSettings]
[StructuresPlus]
IgnoreItemBlacklist=true
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFDoDoFeather_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFHide_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFRawMeat_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_AlphaBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_AlphaMeat_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_ApexBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_ApexMeat_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_FearsomeBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_DemonicBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_DemonicClaw_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_CelestialBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_CelestialEssence_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_DivineBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_ChaosBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_ChaosEssence_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_GodlyBlood_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_GodlyDust_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFPolymer_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFPaste_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PFIngot_C")
AddItemWhiteList=(ItemClassString="PrimalItemResource_PrimeSoul_C")
Part 1: Understanding The Conflict (Why it doesn't work out of the box)
Before we fix the problem, you need to understand the architecture of these mods.
- S+ Dedicated Storage works via an "Item Whitelist." It scans the game's master item database for tags (e.g., "Stone," "Metal," "Fiber"). If an item isn't tagged correctly by the mod author who created it, S+ ignores it.
- Primal Fear was created in a different era (mostly by Piku and co.) before S+ Dedicated Storage became the meta. While PF items have recipes and uses, many lack the proper
PrimalItemresource tags that S+ expects.
The Result: You place an S+ Dedicated Storage. You look inside. You cry. Your 10,000 stacks of "Alpha Blood" remain on your dinosaur, rotting.