Assassin 39-s Creed Unity Sequence 7 Memory 3 Bug Fix [cracked] Official
The most common bug in Assassin’s Creed Unity, Sequence 7, Memory 3 ("Confrontation")
, occurs during the final boss fight with Bellec. In this encounter, players often encounter a "button-mashing bug" during the Quick Time Events (QTE) where their inputs (typically 'E' on keyboard or 'B' on controller) are not registered by the game, preventing mission progression. Effective Fixes for the Bellec Boss Fight Bug
If you are stuck on the button-mashing sequence, try these verified community solutions:
Lower Your Screen Resolution: This is the most successful fix. Go to your graphics settings and lower the resolution (e.g., to 1280x854 or 1280x720) and change the aspect ratio to 4:3. This often improves the game’s frame rate enough to correctly register the fast inputs required by the QTE. assassin 39-s creed unity sequence 7 memory 3 bug fix
Switch Your Input Method: If you are using a controller and the 'B' prompt isn't working, try switching to your keyboard just for that specific QTE segment.
Disable V-Sync and Lower Graphics: Reducing the graphical load can prevent the input lag that causes the QTE to fail. Try turning off V-Sync and setting graphics to "Low" until you pass the fight.
Continued Mashing: Some players have found success by continuing to mash the button even after the on-screen prompt disappears or the animation seems stuck. The most common bug in Assassin’s Creed Unity,
Windowed Mode: Switching from full-screen to windowed mode has resolved the input issue for some PC players.
PC Only - Speedhack (Cheat Engine): As a last resort, some users on Steam suggest using a "speedhack" tool like Cheat Engine to slow the game down to 0.2x speed during the QTE, making it easier for the game to process each individual keypress. Other Common Memory 3 Issues
Infinite Combat Loops: If you find yourself in an endless loop of fighting without a QTE triggering, restart from the last checkpoint or reload your save to reset the scripted event. Do Not Reload Immediately: If you reload the
Investigative Trail Freezes: If the investigative "bloodhound" portion of the mission freezes, ensure your game is fully updated and try clearing your system's cache.
Are you playing on PC, Xbox, or PlayStation, and have you already tried lowering your graphical settings?
Proven Fixes (Compiled from player reports)
Preliminary Steps: Quick Checks Before Diving In
Try these first. They solve the issue for about 30% of players.
Bug A: The "Stuck NPC" / Door Won't Open
The Issue: You are escorting the prisoner (or participating in the tournament), and the NPC refuses to move to the next waypoint, or a door that is supposed to open remains locked.
The Fix:
- Do Not Reload Immediately: If you reload the checkpoint, the bug often persists because the NPC state is saved in the "stuck" position.
- Fast Travel Away:
- Open the map menu.
- Select a safe house or a viewpoint far away from the mission marker.
- Fast travel there.
- Once arrived, fast travel back to the mission area.
- This forces the game engine to "respawn" the NPC and reset their pathing.
- Die Intentionally: If fast travel is disabled (red icon), let guards kill you. Sometimes dying forces a harder reset of the NPC logic than selecting "Reload Last Checkpoint."



