Modeling In Blender [updated] - Cg Cookie - Introduction To Character

CG Cookie's "Introduction to Character Modeling in Blender" is an introductory, project-based course focused on creating a 3D pilot character using techniques like skin modification, sculpting, and retopology. Led by instructor Kent Trammell, this course transitions users from basic box modeling to more advanced sculpting and rigging techniques. For more details, visit CG Cookie. Introduction to Character Modeling - CG Cookie

CG Cookie's "Introduction to Character Modeling in Blender" is a comprehensive course that guides users from 2D designs to finished 3D models using professional workflows like skin modification, sculpting, and re-topology. The curriculum covers character creation from blocking to rigging with the Rigify toolset. For full course details, visit Introduction to Character Modeling - CG Cookie


Chapter 2: Blocking – The Primitive Method

You do not start with a single vertex. You start with cubes and spheres.

Post: CG Cookie — Introduction to Character Modeling in Blender

Want to start character modeling in Blender? CG Cookie’s "Introduction to Character Modeling in Blender" is a concise, hands-on course that takes you from basic forms to a clean, production-ready character mesh. Below is a ready-to-publish post you can use on social media, a blog, or a community forum.

Title CG Cookie — Introduction to Character Modeling in Blender

Summary A practical, project-driven course that teaches fundamental character modeling workflows in Blender: blockout, topology, proportions, edge loops, and retopology to create a clean, animatable character mesh.

Who it’s for

What you’ll learn

Why it’s valuable

Suggested post copy (short) Learn character modeling in Blender with CG Cookie’s "Introduction to Character Modeling in Blender." Follow a clear, project-based workflow from blockout to a clean, animation-ready mesh — perfect for beginners and artists polishing their topology skills.

Suggested post copy (long) Ready to make your first character that actually deforms well? CG Cookie’s "Introduction to Character Modeling in Blender" walks you through a practical pipeline covering references, blocking, correct human proportions, edge-loop placement for reliable deformations, and retopology for animation-ready topology. Great for beginners and intermediate artists looking for a structured, production-focused course and a portfolio-ready project.

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Hashtags / tags #Blender #CharacterModeling #CGCookie #3DArt #Retopology #EdgeLoops #Beginner3D

Call to action Enroll now or visit CG Cookie to start the course and build a production-ready character mesh.

Notes for posting

The CG Cookie "Introduction to Character Modeling" course provides a comprehensive guide to transitioning from basic modeling to professional character art by emphasizing structured workflows, including blocking, sculpting, and retopology. It focuses on anatomy-centric topology for animation, proper sculpting tool usage, and maintaining production-ready, clean, and organized meshes for rigging. You can find detailed information on the course at CG Cookie's website. CG Cookie - Introduction to Character Modeling in Blender

CG Cookie’s "Introduction to Character Modeling in Blender" provides a comprehensive, project-based workflow for creating 3D characters, covering techniques from base mesh blocking to sculpting, retopology, and rigging. The course focuses on practical application, guiding artists through developing an efficient workflow to turn 2D concepts into finished 3D models. Learn more at CG Cookie. Introduction to Character Modeling - CG Cookie

Project: "Luminari" - A Mystical Forest Spirit

Create a character model of a mystical forest spirit named "Luminari". This piece should incorporate various techniques learned throughout the course, such as:

  1. Blocking out the character form: Use basic shapes to block out the overall form of Luminari, considering the proportions, pose, and gesture.
  2. Refining the character model: Add details to the model, such as facial features, hair, and clothing, using various Blender tools and techniques.
  3. Sculpting and texture painting: Add intricate details, such as leaves, vines, or glowing markings, using Blender's sculpting and texture painting tools.

Interesting features to include:

Color palette:

Scene setup:

Tips and variations:

By following these guidelines, you'll create an interesting piece that showcases your skills in character modeling and Blender. Have fun and get creative!

CG Cookie's "Introduction to Character Modeling in Blender" course guides learners through a professional workflow to create a character from scratch, covering base mesh generation, sculpting, and retopology. The curriculum features techniques such as using the Skin Modifier, Dynamic Topology, and the Rigify add-on for a complete, pose-ready model. For more information, visit Introduction to Character Modeling - CG Cookie

For those looking to transition from 2D designs to 3D character art,

's Introduction to Character Modeling in Blender is a foundational course that covers the essential workflows of modern character creation. Course Overview & Content

The course consists of approximately 30 videos designed to guide users through the entire modeling process. It is structured into chapters that progress from initial blocking to final detailing:

Blocking & Base Meshes: Creating initial shapes using the Skin modifier and modeling sheets.

Organic Sculpting: Using Dynamic Topology (Dyntopo) and sculpting brushes to form realistic or stylized anatomical details.

Clothing & Accessories: Sculpting apparel like sweaters, jackets, and boots using the Multiresolution modifier. CG Cookie's "Introduction to Character Modeling in Blender"

Refinement: High-level sculpting for facial features, hands, and final model polish. Key Skills Taught

Workflow Integration: Understanding how to move from a 2D reference image to a 3D mesh.

Sculpting Techniques: Mastering various brushes and modifiers to control surfaces and fine-tune organic forms.

Modeling Efficiency: Learning to create base meshes quickly before diving into high-detail work. User Feedback & Professional Value

Structured Learning: Unlike scattered YouTube tutorials, users find CG Cookie’s paid courses provide "boring but crucial" technical details often skipped elsewhere, which are vital for professional development.

Skill Level: While titled "Introduction," it is often recommended that students have an intermediate grasp of Blender's basic interface and tools before starting to avoid being overwhelmed by the complexity of character creation.

Community Support: Membership includes access to instructor feedback and a community Discord, which many learners cite as a primary reason for the platform's high value.

For those looking to specialize further, CG Cookie also offers a highly-regarded, 28-hour masterclass titled HUMAN: Realistic Portrait Creation for more advanced realistic modeling. Introduction to Character Modeling in Blender

Part 5: Target Audience – Is This Course For You?

Let us be brutally honest. This is an introduction, but it is not a first-day-in-Blender course.

You should take this course if:

Do NOT take this course if:


Chapter 5: The First Smile

Rigging scared her most. Bones, weights, inverse kinematics—it sounded like medieval torture.

But CG Cookie’s introduction kept it gentle: a simple armature, automatic weights, a test pose.

She selected Grum’s arm bone, rotated it, and his hand lifted.

Then she added a shape key—a smile.

She dragged the slider. Grum’s mouth curved upward. His eyes squinted slightly because she had learned to add a corrective shape key for the cheeks.

He smiled.

Maya sat back in her chair. The room was dark except for her monitor. Somewhere outside, a car honked. But inside that gray digital void, a little green goblin was grinning at her.

Part 9: Real Student Results – The Proof

According to CG Cookie’s internal data (2024 review), students who complete the "Introduction to Character Modeling" course submit final projects that typically fall into two categories:

  1. The "Stylized Adventurer": A low-poly (15k tris) character suitable for a mobile game or VRChat avatar.
  2. The "Sculpted Bust": A high-res (2 million+ polys) head and shoulders ready for 3D printing.

Common student testimonials include:

"I tried to follow a YouTube video for three weeks and kept getting ‘pinching’ at the armpit. Jonathan’s lesson on topology flow solved that in 15 minutes. Worth the subscription price alone."Marcus T.

"I am a concept artist who wanted to learn 3D to speed up my workflows. This course taught me exactly how much geometry I actually need. I used to over-model everything. Now I know where to stop."Sarah L.


Chapter 1: The First Vertex

Maya had always loved characters. As a child, she drew heroes and monsters in the margins of her notebooks. As a young adult, she dreamed of bringing them to life—not on paper, but on screen. The problem was, she had no idea where to start.

She had heard whispers about Blender: free, powerful, but famously steep. She downloaded it once, stared at the gray grid, and closed it ten minutes later. That was six months ago.

Then she found it: CG Cookie – Introduction to Character Modeling in Blender.

The thumbnail showed a friendly, low-poly character with big expressive eyes. “No sculpting experience required,” the description promised. “Start with a single cube.”

She clicked Enroll.

Chapter 6: The Render

The final lesson was presentation: lighting, camera, and render settings.

She placed a three-point light setup—rim light, key light, fill—and posed Grum sitting on an invisible log, one hand raised as if waving.

She pressed Render Image.

Twenty seconds later, the pixels resolved. There he was: Grum the goblin, born from a cube, shaped by edge loops, textured with painted patience, and brought to life by a woman who once couldn’t even find the grab tool.