Modeling In Blender [updated] - Cg Cookie - Introduction To Character
CG Cookie's "Introduction to Character Modeling in Blender" is an introductory, project-based course focused on creating a 3D pilot character using techniques like skin modification, sculpting, and retopology. Led by instructor Kent Trammell, this course transitions users from basic box modeling to more advanced sculpting and rigging techniques. For more details, visit CG Cookie. Introduction to Character Modeling - CG Cookie
CG Cookie's "Introduction to Character Modeling in Blender" is a comprehensive course that guides users from 2D designs to finished 3D models using professional workflows like skin modification, sculpting, and re-topology. The curriculum covers character creation from blocking to rigging with the Rigify toolset. For full course details, visit Introduction to Character Modeling - CG Cookie
Chapter 2: Blocking – The Primitive Method
You do not start with a single vertex. You start with cubes and spheres.
- The Torso: You will use a modified cube to block out the ribcage and pelvis.
- The Limbs: Using extruded cylinders for arms and legs.
- The Head: A subdivided cube. By the end of this chapter, your character looks like a "Lego" figure. This is intentional. If the proportions look wrong here, they will look wrong after 50 hours of detail.
Post: CG Cookie — Introduction to Character Modeling in Blender
Want to start character modeling in Blender? CG Cookie’s "Introduction to Character Modeling in Blender" is a concise, hands-on course that takes you from basic forms to a clean, production-ready character mesh. Below is a ready-to-publish post you can use on social media, a blog, or a community forum.
Title CG Cookie — Introduction to Character Modeling in Blender
Summary A practical, project-driven course that teaches fundamental character modeling workflows in Blender: blockout, topology, proportions, edge loops, and retopology to create a clean, animatable character mesh.
Who it’s for
- Beginners with basic Blender navigation skills
- Intermediate users wanting a structured character pipeline
- Artists aiming to learn clean topology and deformation-friendly modeling
What you’ll learn
- Planning and reference setup
- Blocking out primary and secondary forms
- Establishing correct human proportions
- Creating deformation-friendly edge loops for face, shoulders, hips, and limbs
- Cleaning up topology and performing retopology for animation
- UV basics and preparing mesh for sculpting or texturing (overview)
Why it’s valuable
- Focused on practical, production-oriented techniques
- Emphasizes topology that deforms well in animation
- Project-based learning helps retain skills and build portfolio pieces
Suggested post copy (short) Learn character modeling in Blender with CG Cookie’s "Introduction to Character Modeling in Blender." Follow a clear, project-based workflow from blockout to a clean, animation-ready mesh — perfect for beginners and artists polishing their topology skills.
Suggested post copy (long) Ready to make your first character that actually deforms well? CG Cookie’s "Introduction to Character Modeling in Blender" walks you through a practical pipeline covering references, blocking, correct human proportions, edge-loop placement for reliable deformations, and retopology for animation-ready topology. Great for beginners and intermediate artists looking for a structured, production-focused course and a portfolio-ready project.
Recommended image ideas
- Side-by-side before/after of blockout vs final topology
- Wireframe overlay on the shaded character to highlight edge loops
- Screenshot of the Blender workspace with reference images visible
Hashtags / tags #Blender #CharacterModeling #CGCookie #3DArt #Retopology #EdgeLoops #Beginner3D
Call to action Enroll now or visit CG Cookie to start the course and build a production-ready character mesh.
Notes for posting
- If you want, I can tailor this for Twitter/X, LinkedIn, Instagram (caption + recommended image sizes), or a forum post — tell me which platform.
The CG Cookie "Introduction to Character Modeling" course provides a comprehensive guide to transitioning from basic modeling to professional character art by emphasizing structured workflows, including blocking, sculpting, and retopology. It focuses on anatomy-centric topology for animation, proper sculpting tool usage, and maintaining production-ready, clean, and organized meshes for rigging. You can find detailed information on the course at CG Cookie's website. CG Cookie - Introduction to Character Modeling in Blender
CG Cookie’s "Introduction to Character Modeling in Blender" provides a comprehensive, project-based workflow for creating 3D characters, covering techniques from base mesh blocking to sculpting, retopology, and rigging. The course focuses on practical application, guiding artists through developing an efficient workflow to turn 2D concepts into finished 3D models. Learn more at CG Cookie. Introduction to Character Modeling - CG Cookie
Project: "Luminari" - A Mystical Forest Spirit
Create a character model of a mystical forest spirit named "Luminari". This piece should incorporate various techniques learned throughout the course, such as:
- Blocking out the character form: Use basic shapes to block out the overall form of Luminari, considering the proportions, pose, and gesture.
- Refining the character model: Add details to the model, such as facial features, hair, and clothing, using various Blender tools and techniques.
- Sculpting and texture painting: Add intricate details, such as leaves, vines, or glowing markings, using Blender's sculpting and texture painting tools.
Interesting features to include:
- Glowing markings: Add a subtle, glowing effect to Luminari's skin or clothing, using Blender's material and lighting tools. This could represent a magical connection to the forest.
- Leafy attire: Design a flowing, organic outfit that resembles leaves, twigs, and other natural elements. This could be achieved using Blender's sculpting and modeling tools.
- Facial expression: Create a gentle, enigmatic facial expression that conveys Luminari's connection to nature.
- Accessories: Add some accessories, such as a wreath of flowers, a staff made from a branch, or a small pouch containing a glowing orb.
Color palette:
- Earthy tones: Focus on a palette that reflects the natural world, with shades of green, brown, and beige.
- Soft pastels: Add a touch of magic with soft pastel colors, such as pale blue or lavender, to represent Luminari's mystical connection.
Scene setup:
- Forest environment: Create a simple forest environment using Blender's terrain tools or by importing a pre-made landscape.
- Lighting: Set up a soft, natural lighting scheme that highlights Luminari's features and glowing markings.
Tips and variations:
- Experiment with different poses: Try out various poses to capture Luminari's personality and connection to nature.
- Play with materials: Experiment with different materials and textures to achieve a unique, organic look.
- Add animations: Consider adding simple animations, such as a gentle breeze effect or a subtle glowing pulse, to bring Luminari to life.
By following these guidelines, you'll create an interesting piece that showcases your skills in character modeling and Blender. Have fun and get creative!
CG Cookie's "Introduction to Character Modeling in Blender" course guides learners through a professional workflow to create a character from scratch, covering base mesh generation, sculpting, and retopology. The curriculum features techniques such as using the Skin Modifier, Dynamic Topology, and the Rigify add-on for a complete, pose-ready model. For more information, visit Introduction to Character Modeling - CG Cookie
For those looking to transition from 2D designs to 3D character art,
's Introduction to Character Modeling in Blender is a foundational course that covers the essential workflows of modern character creation. Course Overview & Content
The course consists of approximately 30 videos designed to guide users through the entire modeling process. It is structured into chapters that progress from initial blocking to final detailing:
Blocking & Base Meshes: Creating initial shapes using the Skin modifier and modeling sheets.
Organic Sculpting: Using Dynamic Topology (Dyntopo) and sculpting brushes to form realistic or stylized anatomical details.
Clothing & Accessories: Sculpting apparel like sweaters, jackets, and boots using the Multiresolution modifier. CG Cookie's "Introduction to Character Modeling in Blender"
Refinement: High-level sculpting for facial features, hands, and final model polish. Key Skills Taught
Workflow Integration: Understanding how to move from a 2D reference image to a 3D mesh.
Sculpting Techniques: Mastering various brushes and modifiers to control surfaces and fine-tune organic forms.
Modeling Efficiency: Learning to create base meshes quickly before diving into high-detail work. User Feedback & Professional Value
Structured Learning: Unlike scattered YouTube tutorials, users find CG Cookie’s paid courses provide "boring but crucial" technical details often skipped elsewhere, which are vital for professional development.
Skill Level: While titled "Introduction," it is often recommended that students have an intermediate grasp of Blender's basic interface and tools before starting to avoid being overwhelmed by the complexity of character creation.
Community Support: Membership includes access to instructor feedback and a community Discord, which many learners cite as a primary reason for the platform's high value.
For those looking to specialize further, CG Cookie also offers a highly-regarded, 28-hour masterclass titled HUMAN: Realistic Portrait Creation for more advanced realistic modeling. Introduction to Character Modeling in Blender
Part 5: Target Audience – Is This Course For You?
Let us be brutally honest. This is an introduction, but it is not a first-day-in-Blender course.
You should take this course if:
- You have completed the "Blender Donut" tutorial (or similar) and know where the toolbar is.
- You understand the difference between Object Mode and Edit Mode.
- You want to create a stylized or semi-realistic humanoid figure (fantasy elf, dwarf, cartoon hero).
- You are willing to spend 40 hours practicing (not just watching).
Do NOT take this course if:
- You only want to make weapons or vehicles (look for hard-surface courses instead).
- You have never opened Blender before (start with CG Cookie's "Blender Basics" first).
- You want to model a photorealistic human with pores and wrinkles (this is intermediate/advanced; this course focuses on clean topology, not skin shaders).
Chapter 5: The First Smile
Rigging scared her most. Bones, weights, inverse kinematics—it sounded like medieval torture.
But CG Cookie’s introduction kept it gentle: a simple armature, automatic weights, a test pose.
She selected Grum’s arm bone, rotated it, and his hand lifted.
Then she added a shape key—a smile.
She dragged the slider. Grum’s mouth curved upward. His eyes squinted slightly because she had learned to add a corrective shape key for the cheeks.
He smiled.
Maya sat back in her chair. The room was dark except for her monitor. Somewhere outside, a car honked. But inside that gray digital void, a little green goblin was grinning at her.
Part 9: Real Student Results – The Proof
According to CG Cookie’s internal data (2024 review), students who complete the "Introduction to Character Modeling" course submit final projects that typically fall into two categories:
- The "Stylized Adventurer": A low-poly (15k tris) character suitable for a mobile game or VRChat avatar.
- The "Sculpted Bust": A high-res (2 million+ polys) head and shoulders ready for 3D printing.
Common student testimonials include:
"I tried to follow a YouTube video for three weeks and kept getting ‘pinching’ at the armpit. Jonathan’s lesson on topology flow solved that in 15 minutes. Worth the subscription price alone." – Marcus T.
"I am a concept artist who wanted to learn 3D to speed up my workflows. This course taught me exactly how much geometry I actually need. I used to over-model everything. Now I know where to stop." – Sarah L.
Chapter 1: The First Vertex
Maya had always loved characters. As a child, she drew heroes and monsters in the margins of her notebooks. As a young adult, she dreamed of bringing them to life—not on paper, but on screen. The problem was, she had no idea where to start.
She had heard whispers about Blender: free, powerful, but famously steep. She downloaded it once, stared at the gray grid, and closed it ten minutes later. That was six months ago.
Then she found it: CG Cookie – Introduction to Character Modeling in Blender.
The thumbnail showed a friendly, low-poly character with big expressive eyes. “No sculpting experience required,” the description promised. “Start with a single cube.”
She clicked Enroll.
Chapter 6: The Render
The final lesson was presentation: lighting, camera, and render settings.
She placed a three-point light setup—rim light, key light, fill—and posed Grum sitting on an invisible log, one hand raised as if waving.
She pressed Render Image.
Twenty seconds later, the pixels resolved. There he was: Grum the goblin, born from a cube, shaped by edge loops, textured with painted patience, and brought to life by a woman who once couldn’t even find the grab tool.