City Devil Restart Walkthrough Guide Link
Since "City Devil Restart" appears to be a less documented or niche title (likely an indie horror, escape room, or RPG Maker style game), there isn't a universally standard "official" guide.
However, based on the typical mechanics of games with this title (often involving time loops, "restart" mechanics, and survival horror elements), I have put together a comprehensive "Cheat Sheet" style paper. This is designed to be printed out or kept on a second screen while you play.
If this is for a specific game (like a Roblox horror game or a specific Steam indie title) with unique puzzles, please let me know, and I can refine the details! city devil restart walkthrough guide
Part 4: Act 3 – The Devil’s Court (Levels 31-45)
You now have access to all three districts. The main quest branches into three possible ally factions: The Syndicate, The Church of the Scorched Engine, or the Resistance.
15. Final practical tips
- Make a short restart plan before beginning (objectives for the new run).
- Keep a single “stable” save copy off-machine after major milestones.
- Use screenshots to record key inventory or progression if saves get messy.
- Read patch notes before applying a game update; wait 24–48 hours if release is known to cause instability.
If you want, I can:
- Provide platform-specific save locations (PC/Steam/console) for City Devil.
- Suggest a recommended save-slot naming scheme and a small script to auto-backup saves.
Act 3 — Old Library & the Manuscript
Objectives: Find the City Devil’s origin clue and the “Sigil Manuscript”.
- Enter the Old Library through the side door (small iron gate; open with crowbar).
- Upstairs study: solve the book cipher.
- Found note: “Page 47, line 3, word 2.”
- Use leather-bound tome (on the lectern) as the key. Extract phrase: “beneath the statue”.
- Basement statue room:
- Rotate statues so their arms point to 4 corners; this unlocks a secret hatch.
- Inside hatch: pick up the Sigil Manuscript.
- Manuscript puzzle: align three carved sigils to match the postcard sketch (top=wolf, left=moon, right=crown). This opens the ritual box containing the silver bell.
Tip:
- Carry a book (any read item) to distract the roaming librarian (enemy). Throwing books creates noise and lures it away.
3. Verify and repair installation
- Use platform verification:
- Steam: Properties → Local Files → Verify integrity of game files.
- Epic/GOG: use their “repair” or re-download option.
- If verification fails, reinstall the game after backing up saves.
PHASE 2: The City Streets
- Objective: Restore Power to the Subway Gate.
- Puzzle: Fuse Box.
- Find 3 Fuses scattered in trash cans (green glow).
- Mini-Game: Connect the wires from left to right (Top-Left to Top-Right, etc.).
- Enemy: The "Wanderer" patrols the street.
- Strategy: Move only when the streetlights flicker off. Freeze when they are on.
Hidden Mechanics Most Guides Miss
- The Cigarette System: Smoking at save points (press Square/X while idle) reveals hidden messages on the floor for 30 seconds. Use this to find invisible loot.
- Radio Frequencies: Some side quests require you to tune your radio (in inventory) to specific frequencies. The numbers are hidden in loading screen flavor text. Example: 104.5 FM unlocks a secret boss in Act 2’s laundromat.
- Pet the Dog: The stray from the prologue appears in every act. Pet him each time. After the third pet, he gives you the Collared Key – opens a door behind the final boss containing the developer’s farewell letter and a +20% all stats charm.
🔚 PART 4: ENDINGS GUIDE
Ending A (Bad Ending):
- Simply escape the final level without finding all Secret Notes.
- Result: You escape, but the loop continues for someone else.
Ending B (Normal Ending):
- Find 5/8 Secret Notes scattered in levels.
- Escape the facility.
- Result: You are free, but the Devil remains.
Ending S (True Restart):
- Requirement: Find All 8 Secret Notes.
- Step 2: In the Final Level (The Core), do not exit immediately. Turn around and approach the shattered mirror.
- Step 3: Insert the "Memory Shards" collected from the notes.
- Step 4: Confront the Devil. You cannot run; you must interact with the "Past Self" in the center of the room to break the contract.
- Result: The city is restored. The "Devil" is revealed to be the protagonist's trauma/guilt.