School Term 1 By Marc Brunet | Cubebrush Art

Marc Brunet's ART School Term 1 offers a foundational, beginner-friendly introduction to digital art, covering key areas like perspective, nude figure drawing, and Photoshop basics. Created by former Blizzard artist Marc Brunet, the curriculum focuses on essential skills through practical exercises such as pen control drills, 3D volume studies, and gesture drawing. Learn more about the program at Cubebrush. ART School - TERM 1 - Cubebrush

Term 1 of Marc Brunet's ART School for Digital Artists on Cubebrush serves as the foundational entry point for a structured, college-like curriculum designed for digital artists. It consists of approximately 6.5 to 8 hours of video instruction and covers four core modules focused on basic digital tools and artistic fundamentals. Core Modules

Photoshop for Digital Production 1: An introduction to essential software tools. Lessons include pen control exercises (drawing lines and circles), color adjustments, and image manipulation. Specific assignments often involve photo compositing, such as matching colors and atmosphere between different image layers.

Nude Figure Drawing: Focuses on the basics of human proportions and gesture drawing. Students practice by identifying "lines of action" and simplifying the human body into basic 3D volumes like cylinders and spheres to understand its structure in space.

Perspective 1: Covers the fundamental rules of linear perspective. Students learn how to place objects in a 3D environment, often starting with basic boxes and grids to establish a sense of depth.

Visual Communication 1: Explores how to use visual elements to tell a story or convey an idea, introducing the "Design Toolbox" for future concept art and illustration work. Included Materials ART School on Cubebrush.co - Marc Brunet

Unlocking the World of Art with Cubebrush Art School Term 1 by Marc Brunet

The world of art is vast and diverse, with numerous techniques, styles, and mediums to explore. For aspiring artists, getting started can be daunting, especially with the numerous online tutorials and courses available. However, one program stands out from the rest: Cubebrush Art School Term 1 by Marc Brunet. In this article, we will delve into the world of Cubebrush Art School and explore how Marc Brunet's comprehensive course can help unlock your artistic potential.

Who is Marc Brunet?

Marc Brunet is a professional artist and instructor with years of experience in the art industry. He has worked on numerous projects, from illustration and concept art to fine art and design. With a passion for teaching and sharing his knowledge, Marc has created a range of online courses and tutorials that cater to artists of all skill levels. His approach to teaching is focused on providing students with a solid foundation in the fundamentals of art, as well as encouraging creativity and experimentation. cubebrush art school term 1 by marc brunet

What is Cubebrush Art School?

Cubebrush Art School is an online art school founded by Marc Brunet, designed to provide students with a comprehensive education in the arts. The school offers a range of courses and programs, from beginner to advanced levels, covering various aspects of art, including drawing, painting, sculpture, and digital art. The courses are structured to provide students with a well-rounded education, including both technical and creative skills.

Cubebrush Art School Term 1: An Overview

Cubebrush Art School Term 1 is the first installment of Marc Brunet's comprehensive art course. This term focuses on laying the foundation for a successful artistic journey, covering the essential skills and techniques required for any aspiring artist. The course is divided into several modules, each addressing a specific aspect of art, including:

  1. The Basics of Drawing: In this module, students learn the fundamentals of drawing, including line art, shape, value, and texture. Marc Brunet provides clear explanations and demonstrations, making it easy for students to understand and apply these concepts.
  2. Understanding Color Theory: This module explores the world of color theory, including the color wheel, color mixing, and color psychology. Students learn how to create harmonious color palettes and use color to evoke emotions in their artwork.
  3. Introduction to Painting: In this module, students are introduced to the basics of painting, including brushwork, paint handling, and composition. Marc Brunet shares his expertise on various painting techniques, including wet-on-wet, glazing, and drybrushing.
  4. Anatomy and Figure Drawing: This module focuses on the study of anatomy and figure drawing. Students learn how to draw the human body, including proportions, skeletal structure, and muscle anatomy.

What Sets Cubebrush Art School Term 1 Apart

So, what makes Cubebrush Art School Term 1 by Marc Brunet stand out from other online art courses? Here are a few key factors:

Benefits of Cubebrush Art School Term 1

By enrolling in Cubebrush Art School Term 1, students can expect to gain a range of skills and benefits, including:

Conclusion

Cubebrush Art School Term 1 by Marc Brunet is an exceptional online art course that provides students with a comprehensive education in the arts. With its expert instruction, supportive community, and flexible format, this course is ideal for aspiring artists of all skill levels. By enrolling in Cubebrush Art School Term 1, students can unlock their artistic potential, develop a range of skills, and set themselves up for success in the world of art. Whether you're a beginner or an experienced artist looking to improve your skills, Cubebrush Art School Term 1 is an excellent choice. So why wait? Enroll today and start unlocking your creative potential!

Marc Brunet ART School for Digital Artists serves as the foundational introduction to his comprehensive 10-term curriculum. Designed by the former Blizzard Senior Artist, this term focuses on leveling up core skills regardless of prior experience. Core Curriculum & Lessons

The first term is structured to build a solid technical and artistic base through four primary video lessons totaling over 8 hours of training: Nude Figure Drawing:

Covers drawing the human form, including skeleton "puppet" construction and gesture drawing. Perspective 1:

Teaches the fundamentals of 1D, 2D, and 3D perspective to help artists create depth. Photoshop for Digital Production 1:

Introduces software essentials like layer management, custom shortcuts (e.g., using 'C' and 'V' for brush resizing), and basic digital painting tools. Visual Communication 1:

Focuses on foundational design principles and effectively communicating ideas through art. Cubebrush Forums Included Materials When you purchase Term 1 on Cubebrush , you receive: ART School - TERM 1 - Cubebrush


2. Core Topics Covered (Week by Week)

Marc structures Term 1 like a real school semester. Below is the standard curriculum:

| Week | Topic | Key Concepts | |------|-------|---------------| | 1 | Basic Shapes & Perspective | 1, 2, and 3-point perspective, drawing cubes/cylinders/spheres in space, horizon line. | | 2 | Form & Construction | Turning shapes into forms (light logic on basic volumes), cross-contour lines. | | 3 | Gesture & Mannequinization | Drawing the human figure as simple 3D shapes (head = sphere, torso = box). | | 4 | Head & Face Construction | Loomis method simplified, placing facial features, proportions (eyes mid-way, etc.). | | 5 | Hands & Feet | Simplified blocky approach, avoiding "sausage fingers". | | 6 | Drape & Folds | 7 types of folds (pipe, zigzag, spiral, etc.), how cloth wraps around form. | | 7 | Value & Lighting | Light sources, cast shadows, core shadow, highlight, reflected light – all in grayscale. | | 8 | Rendering Basics | How to blend/shade digitally (hard vs soft edges), material indication. | | 9 | Composition | Rule of thirds, leading lines, focal points, thumbnail sketching. | | 10 | Final Project: Character + Prop | Combine everything: draw a simple character in perspective with lighting and shading. | Marc Brunet's ART School Term 1 offers a

(Some versions include an 11th week on "Intro to Environments" – drawing simple rooms/landscapes in 1-point perspective.)


4. How to Study Effectively (Do’s and Don’ts)

The Pitch vs. The Reality

The Promise: "Go from beginner to drawing anything you want in 1 year" (split into 3 terms). Term 1 focuses on the absolute fundamentals: lines, perspective, values, shading, and basic anatomy.

The Price: $199 (though it often goes on sale for ~$149). For context, that's roughly the cost of two premium brush packs and a month of coffee. But is it better than a $30 Udemy course?

Student Testimonials & Results

A quick scan of the Cubebrush Discord or Reddit (/r/artfundamentals and /r/cubebrush) reveals consistent praise:

"I tried to learn from YouTube for two years. I made more progress in 8 weeks of Term 1 than in those two years combined. Marc's 'box method' for the ribcage finally made anatomy click for me."Alex T.

"The shading module alone is worth the price. I used to use soft brushes and wonder why my art looked muddy. Now I use a hard brush and my colors pop."Jamie L.

"Be ready to draw 200 boxes. And then 200 more. It's tedious, but when you get to the figure drawing, you'll thank him."Sam R.


Don’t:


How to Get the Most Out of Term 1

If you decide to purchase the course, follow these rules to avoid quitting:

  1. Do the homework. Seriously. Watching Marc draw a hand does nothing for you. You must draw the hand 50 times.
  2. Post your work. Even if it’s ugly. The Discord community will do "red-lines" (drawing corrections over your work). That is where you learn.
  3. Don't skip the 3D assets. Marc provides 3D models of the skull and torso. Rotate them, study them, trace over them.
  4. Stick to the timeline. Try to finish Week 1 in 7 days. If you take a month for Week 1, you will lose momentum.
  5. Use traditional paper for warm-ups. It is faster. Only switch to digital for the rendering weeks.