If you're looking for information regarding the text within "
," it generally falls into three categories: complete scripts (text dumps), tools for creating your own dialogue, or the technical formatting used within the game files. 📜 Dialogue Dumps & Scripts
You can read through every line of dialogue, including hidden or unused text, via community-maintained text dumps.
Chapter 1 & 2 Text Dump: A searchable Deltarune Text Dump containing thousands of lines of dialogue from the first two chapters.
Unused & Hidden Text: Documentation on The Cutting Room Floor details dialogue that exists in the game files but isn't accessible during normal gameplay. 🛠️ Text Box Generators
If you want to create your own "Deltarune-style" dialogue boxes for memes or projects, there are popular fan-made tools:
Demirramon’s Text Box Generator: The most widely used Undertale/Deltarune Text Box Generator which allows you to select characters (like Kris, Susie, or Spamton), change expressions, and customize the text. 💻 Technical Text Formatting Deltarune
The game uses specific internal codes to control how text appears. If you are modding or curious about the mechanics, here are common formatting tags: \cY: Changes text color to Yellow. \cR: Changes text color to Red.
\E[n]: Sets the emotion/expression of the character's face sprite. ^1, ^2: Adds a short delay/pause in the text scrolling. &: Creates a new line.
is an episodic role-playing game developed by Toby Fox, the creator of
. While it features many familiar elements, it is set in a parallel universe rather than acting as a direct sequel or prequel. Core Premise and Story The game follows
, a human teenager in a town of monsters, who falls into a mysterious "Dark World" during a school project. The Heroes : Kris is joined by , a school bully turned reluctant ally, and , a soft-spoken "Prince from the Dark". The Mission
: Together, they form a prophesied trio of heroes destined to seal "Dark Fountains" to prevent an apocalyptic event known as "The Roaring". Narrative Themes : The story explores complex themes of agency and control If you're looking for information regarding the text
, specifically the unsettling relationship between the player and Kris, who often appears to resist the player's commands. Gameplay Mechanics
Deltarune evolves the turn-based combat of its predecessor with several key additions: The Party System : Unlike the solo journey of
, players manage a three-person party with unique tactical synergies. ACTing and Sparing
: Players can choose to fight or use the "ACT" command to resolve conflicts peacefully. In
, teammates can now assist in ACTing to spare enemies more efficiently. Graze System
: Moving your soul close to enemy bullets without touching them builds a "TP" (Tension Points) meter, which is used to cast spells or perform special actions. Release Structure As of 2026, the game is being released in chapters: Art & Music
Toby Fox releases annual "progress updates" via newsletters. The current known roadmap:
| Chapter | Status | Notes | |-------------|------------|------------| | Chapter 1 | Released (2018) | Free demo/prologue. | | Chapter 2 | Released (2021) | Free; doubled the length of Ch.1. | | Chapter 3 | Completed (as of 2024) | Fully playable, localized, awaiting polish. | | Chapter 4 | In development | Coding and art in progress. | | Chapter 5 | In early dev | Some music and writing done. | | Chapters 6-7 | Planned | Will conclude the story. |
Note: The full game (Chapters 3-5) will be a paid release. No official release date has been set.
The story begins in the seemingly mundane town of Hometown. You control Kris, a silent, blue-skinned human who lives with their mother, Toriel, and a mysterious horned neighbor named Ralsei (an anagram of “Asriel”).
The inciting incident is classic Fox: Kris, their abrasive classmate Susie, and the player are pulled into a dark supply closet that transforms into a sprawling Dark World. Here, they meet Ralsei, who reveals a prophetic legend: three heroes (a human, a monster, and a "Prince of Darkness") must seal the fountains of darkness to prevent the world from falling into eternal night.
Unlike Undertale’s single underground setting, Deltarune features multiple "Dark Worlds" (a closet, a computer lab, a library), each with its own biomes, cultures, and inhabitants. These “Darkners” (objects given life) rely on the heroes—the “Lightners”—to restore balance.
| Feature | Description | |-------------|-----------------| | Turn-Based + Bullet Hell | Player chooses actions (Fight, Act, Magic, Item). During enemy turns, you control a heart (soul) to dodge projectiles in real time. | | Act / Mercy | Instead of killing, you can "Act" to pacify enemies (e.g., "Compliment," "Threaten"). When all enemies' Mercy% is high, you Spare them. | | TP (Tension Points) | Earned by dodging well. Used for special spells, team attacks, or healing. | | Pacify & Recruit | Most enemies can be spared and will later appear in a town hub. "Violent" routes are possible but shorter. | | Party System | Control Kris, Susie, Ralsei, and (in Ch.2) Noelle or Berdly in battle. |