Evil Hunter Tycoon Wiki Fixed
The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter Guides, and Advanced Tips
If you have recently stumbled upon Evil Hunter Tycoon, the hit mobile simulation RPG by SuperPlanet, you know it is far more than a typical "idle game." At its core, it is a complex economic simulator mixed with tactical hero management. Whether you are trying to defeat the first Raid Boss or optimize your gold income, the number one resource players turn to is the Evil Hunter Tycoon Wiki.
In this article, we will act as your definitive wiki guide. We will cover everything from Hunter classes and equipment crafting to boss mechanics and late-game strategies. Consider this your one-stop hub for mastering the dark world of Evil Hunter Tycoon.
3. Critical Beginner Strategy
Don't Rush Zones: Staying in Zone 1 (Goblin/Bandit) until your first 2 hunters are level 10-15 with Blue (Rare) gear is better than moving to Zone 2 too early. Evil Hunter Tycoon Wiki
The 2-Hunter Start:
- You start with 2 hunter slots. Do not hire a 3rd until you can afford their salary and gear.
- Ideal first duo: 1 Tank (Swordsman/Knight) + 1 DPS (Archer/Assassin).
Salary Management:
- Hunters demand salary every 24 hours (real time).
- If you cannot pay, they leave permanently, taking their gear.
- Rule: Only hire hunters you can equip and pay for a week.
Tier 2 (Build mid-game)
- Alchemy Lab: Craft potions and scrolls. The "Berserker Potion" (+50% damage for 30 seconds) is mandatory for boss kills.
- Farm & Ranch: Generate food to trade with the wandering merchant for rare materials like Orichalcum.
3. The Class Synergy & Personality Matrix
The Wiki contains massive charts regarding Hunter Classes and Personalities, and how they interact.
- Personalities: A hunter isn't just a "Warrior." They have personalities like Hot-blooded (attacks stronger but takes more damage) or Careful (high defense).
- The Interesting Interaction: Certain personalities perform drastically differently depending on the class. A "Hot-blooded Archer" is a glass cannon liability, but a "Hot-blooded Berserker" is a meta-defining unit.
- Dismissal Strategy: A key feature on the Wiki is the "Dismissal" guide. You are encouraged to fire (effectively banish) hunters with bad personality traits. It creates a ruthless management style where you are constantly firing "employees" who don't fit your corporate strategy.
4. Village Building & Management
Should you build a Blacksmith first or an Alchemy Lab? The wiki explains: The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter
- Building costs, upgrade trees, and unlock requirements.
- Storage management tips.
- How to keep your villagers (the NPCs running your shops) happy and productive.
2. Equipment Crafting & Material Locations
This is arguably the most visited section. Since hunters must craft their own gear, you need to supply the resources. The wiki lists:
- Every craftable weapon, armor, and accessory.
- Exact material requirements (e.g., Iron Ore, Phantom Essence, Dragon Scale).
- Drop locations for each material (which monster or boss sack to raid).
- Stat ranges for upgraded gear (+1 to +10).
4. Hunter Classes & Roles
| Class | Role | Best Stat | Difficulty | | :--- | :--- | :--- | :--- | | Swordsman | Tank / Parry | STR / AGI | Easy | | Knight | Tank / Shield | VIT / DEF | Medium | | Archer | Physical DPS | AGI / DEX | Easy | | Assassin | Burst DPS | AGI / LUK | Hard | | Mage | Magic AoE | INT / MP | Medium | | Cleric | Healer | INT / SPI | Hard (Endgame) | You start with 2 hunter slots
Pro Tip: You must have a Cleric for Zone 4 (Desert) and beyond. Build one early.
