Evil Hunter Tycoon Wiki Fixed

The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter Guides, and Advanced Tips

If you have recently stumbled upon Evil Hunter Tycoon, the hit mobile simulation RPG by SuperPlanet, you know it is far more than a typical "idle game." At its core, it is a complex economic simulator mixed with tactical hero management. Whether you are trying to defeat the first Raid Boss or optimize your gold income, the number one resource players turn to is the Evil Hunter Tycoon Wiki.

In this article, we will act as your definitive wiki guide. We will cover everything from Hunter classes and equipment crafting to boss mechanics and late-game strategies. Consider this your one-stop hub for mastering the dark world of Evil Hunter Tycoon.

3. Critical Beginner Strategy

Don't Rush Zones: Staying in Zone 1 (Goblin/Bandit) until your first 2 hunters are level 10-15 with Blue (Rare) gear is better than moving to Zone 2 too early. Evil Hunter Tycoon Wiki

The 2-Hunter Start:

Salary Management:

Tier 2 (Build mid-game)

3. The Class Synergy & Personality Matrix

The Wiki contains massive charts regarding Hunter Classes and Personalities, and how they interact.

4. Village Building & Management

Should you build a Blacksmith first or an Alchemy Lab? The wiki explains: The Ultimate Evil Hunter Tycoon Wiki: Strategies, Hunter

2. Equipment Crafting & Material Locations

This is arguably the most visited section. Since hunters must craft their own gear, you need to supply the resources. The wiki lists:

4. Hunter Classes & Roles

| Class | Role | Best Stat | Difficulty | | :--- | :--- | :--- | :--- | | Swordsman | Tank / Parry | STR / AGI | Easy | | Knight | Tank / Shield | VIT / DEF | Medium | | Archer | Physical DPS | AGI / DEX | Easy | | Assassin | Burst DPS | AGI / LUK | Hard | | Mage | Magic AoE | INT / MP | Medium | | Cleric | Healer | INT / SPI | Hard (Endgame) | You start with 2 hunter slots

Pro Tip: You must have a Cleric for Zone 4 (Desert) and beyond. Build one early.