Facegen To Vam Page
Integrating FaceGen into Virt-A-Mate (VAM) is a popular workflow for creating realistic, unique characters without spending hours sculpting sliders manually. Because VAM does not have a native "FaceGen importer," the process relies on an intermediary step involving image manipulation and VAM's built-in photo-to-morph tools.
Here is a breakdown of the current methods, workflows, and limitations.
Part 5: Advanced Workflow – FaceGen + DAZ Studio Bridge
The professional VAM creators rarely go directly from FaceGen to VAM. They use a middleman: DAZ Studio. facegen to vam
- FaceGen -> DAZ (Genesis 3/8): Import the FaceGen morph into DAZ Studio first. This allows you to use DAZ's powerful "Morph Loader Pro" to correct skull proportions.
- Texture Transfer: Use DAZ's Iray shaders to convert the FaceGen texture into a layered material (Specular, Glossy, Bump).
- DAZ -> VAM: Use the VAM Daz Importer plugin. This preserves:
- Accurate eye moisture.
- Teeth positions.
- Joint bends (FaceGen rigging is static; DAZ fixes it).
This three-step pipeline (FaceGen -> DAZ -> VAM) yields the highest quality results but requires owning DAZ Studio (free) and the VAM Importer plugin.
1) Export from FaceGen
- In FaceGen Modeler, finalize the head. Export as OBJ for maximum compatibility (FBX can be used but OBJ + MTL is most reliable).
- Export options:
- Geometry: high or medium resolution depending on target performance.
- Export UVs and materials.
- Include diffuse/albedo texture (FaceGen typically exports a skin texture) and any separate maps (specular/normal if available).
- Save the exported files (OBJ, MTL, diffuse texture). If FaceGen outputs separate head/teeth/eyeballs, keep them organized.
What Is It?
The FaceGen to VaM pipeline uses FaceGen Artist Pro (a standalone app) to generate 3D head models from one or more photos. Those models are then converted into a custom morph for use in Virt-A-Mate. This is not an official plugin but a community-driven workflow using tools like Morph Merge and CustomUnityAssets. Integrating FaceGen into Virt-A-Mate (VAM) is a popular
5. Conclusion
The integration of FaceGen assets into Virt-A-Mate is a process of translation rather than direct import. The most effective workflow abandons the idea of importing the FaceGen geometry directly. Instead, the FaceGen mesh should be treated as a sculpting armature used to deform the native VAM head. Furthermore, the re-projection of UV textures is essential to maintain the photorealistic skin quality generated by FaceGen.
By adhering to this pipeline, creators can leverage the AI power of FaceGen to produce recognizable likenesses while retaining the physics, animation, and expression capabilities of the VAM engine. FaceGen -> DAZ (Genesis 3/8): Import the FaceGen
Part 4: Troubleshooting Common "FaceGen to VAM" Errors
From FaceGen to VAM: A Practical Guide
This post shows a concise, practical workflow for taking a FaceGen head and importing it into Virt-A-Mate (VAM). It covers exporting from FaceGen, preparing the model in Blender, and importing into VAM with common fixes.