Fantasy Grounds Ii V2012 Extras Rh Install May 2026

I couldn’t find a specific article titled exactly "Fantasy Grounds II v2012 extras rh install" — that string appears to be a mix of an old software version, a possible module or community installer, and a fragment ("rh" might refer to a username, repository, or installer script).

However, based on the terms, here’s what it likely relates to:

  • Fantasy Grounds II (v2012) – This points to a circa-2012 release of Fantasy Grounds (before the Unity version, back when it was still the classic "FGII" 2.x series).
  • "extras" + "rh install" – Suggests a community-made installer or pack (possibly by a user "RH") containing extra rulesets, tokens, modules, or artwork for FGII v2.8–2.9.
  • Such extras were often shared on the Fantasy Grounds forums (now archived) or via Four Ugly Monsters (discontinued FG community site).

What you might be looking for:

  • An old forum post from ~2012–2013 with a script or ZIP called fg2_extras_rh_install.exe or similar.
  • A backup of community rulesets (e.g., Call of Cthulhu, Rolemaster, BRP) that required manual install into %APPDATA%\Fantasy Grounds II\.

To find it today:

  • Check the Wayback Machine for fantasygrounds.com/forums around 2012–2014.
  • Look for user "RH" (possibly "Ravenheart" or "Robb H") in archived community threads.
  • Search your exact string in quotes on archive.org or within old FG forum backups.

If you remember more context (e.g., which ruleset the "extras" were for, or the full filename), I can help trace the original article or installer.

Fantasy Grounds II (often referred to as Fantasy Grounds Classic) was a foundational version of the popular virtual tabletop (VTT) software. While the platform has largely migrated to Fantasy Grounds Unity (FGU), many legacy users still utilize older versions like v2.0.12 for specific ruleset compatibility or older campaigns.

Installing "extras" or custom assets in these legacy versions involves manually managing the application data folders to ensure the software recognizes new content. Locating Your Installation Data

Before installing any extras, you must locate the Fantasy Grounds Application Data Folder. The path varies depending on your operating system:

Windows 10/11/7: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.

Windows Vista: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.

Windows XP: C:\Documents and Settings\[Account name]\Application Data\Fantasy Grounds II. Installing "Extras" (Extensions, Modules, and Tokens)

"Extras" typically refer to three types of files: .ext (extensions), .mod (modules), and loose image files (portraits/tokens). 1. Extensions (.ext)

Extensions add new functionality or visual themes to a ruleset.

Action: Copy your .ext files into the extensions subfolder within the Data Folder.

Activation: When you start Fantasy Grounds and select "Create Campaign" or "Load Campaign," these will appear in the Extensions checklist on the right side of the screen. 2. Modules (.mod)

Modules contain library data like monsters, spells, or pre-made adventures. Action: Place .mod files into the modules subfolder.

Activation: Once inside a running campaign, click the Library button, then Modules, and click "Open" on the module you wish to activate. 3. Portraits and Tokens

Portraits: Place individual image files into the portraits folder.

Tokens: Place images into the tokens folder. You can organize these into subfolders (e.g., tokens/monsters/undead) to keep your in-game token bag tidy. Version 2.0.12 Specific Tips

Users running older versions like v2.0.12 often encounter permission issues on modern Windows systems.

Run as Administrator: If changes are not saving, right-click the Fantasy Grounds executable and select Run as Administrator.

Check Folder Permissions: Ensure your user account has full Read/Write permissions for the AppData\Roaming\Fantasy Grounds II folder.

Updating: If you have a valid license, use the Fantasy Grounds Updater to ensure your base software is as stable as possible before adding complex community extras.

For those looking to modernize their experience, you can find the latest official content and community-made tools on the Fantasy Grounds Forge, though most new content is optimized for Unity. Fantasy Grounds - RPG | Fandom

Based on the title "Fantasy Grounds II v2012 Extras RH Install," this review focuses on a classic era of the Fantasy Grounds (FG)

virtual tabletop. In 2012, Fantasy Grounds was the primary alternative for digital D&D and Pathfinder play. Review: Fantasy Grounds II v2012 Extras (RH Install)

A powerful but "old-school" utility pack for dedicated GMs who value automation over aesthetics. Classic Automation

: For its time (2012), the "Extras" pack—likely a collection of community extensions or ruleset patches—vastly improved combat tracking and dice math. Depth of Content

: Unlike modern web-based VTTs, these legacy installs allowed for deep local file modification, making it a "muscle car" for GMs who liked to tinkered with XML and Lua. Stable Local Hosting

: Because this version relied on local installs rather than cloud hosting, it remains functional today for those who prefer to keep their data off the cloud. Steep Learning Curve

: The "RH Install" (likely referring to specific "Ruleset Helper" or community-packaged installation methods) requires manual folder management. You must place files in the correct data directories ( \modules \extensions ) or they simply won't appear in the library. Outdated Interface

: By modern standards, the UI feels like a Windows 95 application. It lacks the intuitive drag-and-drop features of newer platforms like Foundry VTT or the updated Fantasy Grounds Unity Networking Hassles

: As a v2012 era tool, it requires manual port forwarding (TCP 1802) on your router to host games, which can be a major hurdle for non-technical users. Final Thoughts

Installing supplemental files for legacy software like Fantasy Grounds II (specifically a version referenced as v2012 extras rh fantasy grounds ii v2012 extras rh install

) follows a precise folder-based hierarchy. While this specific "extras rh" naming typically refers to community-curated content or legacy archives, the installation process remains consistent with the software's standard data management. Fantasy Grounds Locating the Data Directory

The most critical step is finding your application data folder, as Fantasy Grounds II does not store supplemental content in the main program files. Fantasy Grounds Windows 7/10/11 C:\Users\[Username]\AppData\Roaming\Fantasy Grounds II Legacy (XP)

C:\Documents and Settings\[Username]\Application Data\Fantasy Grounds II Easy Access : Open Fantasy Grounds and click the Folder Icon

in the top-right corner of the launcher to jump directly to this directory. Fantasy Grounds Installation by File Type

Supplemental "extras" usually come in three formats, each requiring a specific destination: Fantasy Grounds Extensions ( : These modify the interface or ruleset behavior. : Move these into the /extensions

: These contain adventure data, maps, and rulebook references. : Move these into the Portraits & Tokens : Image files for characters and NPCs. files into the /portraits folders respectively. Fantasy Grounds Activation and Verification

Once files are placed in their respective folders, you must activate them within the software:

the Fantasy Grounds application to allow it to index the new files. Campaign Setup

screen, look at the "Extensions" list. Select the checkbox for any "rh extras" or related extensions you wish to use. Launch your campaign and open the (bottom-right). Click to "Open" (load) the specific data modules you installed. Fantasy Grounds Troubleshooting Note : If extensions do not appear, ensure they contain an extension.xml

file in their root, as this is required for the software to recognize them. fantasygroundsunity.atlassian.net Thread: Which modules? - Fantasy Grounds

Installing Fantasy Grounds II v2012 Extras (specifically those identified with "RH") involves manually placing data files into the software's application data folders. These files typically include extensions (.ext), modules (.mod), or tokens that expand the base software's capabilities. 1. Locate the Application Data Folder

The installation must be done within the Fantasy Grounds Data Folder, not the installation directory where the .exe file resides.

Via Launcher: Open Fantasy Grounds and click the folder icon in the top-left corner of the startup screen.

Manual Path (Windows): C:\Users\[YourUsername]\AppData\Roaming\Fantasy Grounds II\. 2. Copy the "Extras" Files

Depending on the file extensions included in your "Extras RH" package, place them into the corresponding subfolders:

Extensions (.ext): Copy these into the extensions folder. These modify rulesets or add features like calendars.

Modules (.mod): Copy these into the modules folder. These contain library data like rulebooks or adventures.

Tokens: If the package includes images, place them in the tokens folder. 3. Activate the Content In-Game

Once the files are in place, you must enable them within the software:

For Extensions: In the "Create Campaign" or "Load Campaign" screen, locate the Extensions list on the right. Check the boxes for the RH extras you wish to use.

For Modules: Launch your campaign, click the Library button, and then click Modules (or Activation). Find the specific RH module and click Load. 4. Troubleshooting RH-Specific Files

Version Compatibility: Fantasy Grounds II v2012 is an older version. Ensure these extras are compatible with your current build; newer versions (like Fantasy Grounds Unity) may require updating files through the Forge instead of manual installation.

Missing Folders: If the extensions or modules folders do not exist in your Data Folder, you can manually create them.

Ruleset Lock: Extensions are often tied to specific rulesets (e.g., 4E, 3.5E, or Savage Worlds). If an extension doesn't appear, ensure you have selected the correct ruleset for your campaign.

For Fantasy Grounds II (specifically version 2.0.12, an older version of the "Classic" software), the "Extras" or "RH" (often referring to Roleplaying Helper or specific community resource packs) installation typically involves adding external files to your data directory to expand the software's default automation or asset library. How to Install "Extras" or Extensions

Installing these add-ons usually requires manual placement in the application data folder. Locate your Data Folder:

Open Fantasy Grounds and click the Folder icon in the top right of the launch screen.

Alternatively, on Windows, it is often located at %AppData%\Fantasy Grounds II\. Move the Files:

Extensions (.ext): Place these in the extensions folder. These modify how the software works.

Modules (.mod): Place these in the modules folder. These contain content like books or monster stats. Activate in-Game: Restart the software.

When starting a campaign, select the extensions you want to enable from the list on the right.

Inside the campaign, open the Library and then Modules to "open" the new content books. Good Feature: Automation & Effects

One of the most praised features of this version and its extensions is the Combat Tracker Automation. Fantasy Grounds I couldn’t find a specific article titled exactly

Fantasy Grounds II v2012 extras rh install" appears to refer to a legacy installer package from around 2012, modern Fantasy Grounds (now primarily Fantasy Grounds Unity

) has simplified how "extras" like extensions and modules are handled. Key Features of Fantasy Grounds Extras

"Extras" in the Fantasy Grounds ecosystem typically fall into two categories: Extensions (which change how the software looks or functions) and Modules (which add data like maps, monsters, or adventures).

Customization (Extensions): These can add new visual themes, automate house rules, or introduce new tools like combat trackers and health bars.

Ready-to-Play Content (Modules): These contain pre-packaged campaign data, including images, tokens, and story entries.

Community Enhancements: Much of the extra content is user-created and available through the Fantasy Grounds Forge. Installation Process for Extras

For older or manual "rh install" style packages, the process generally involves placing files into specific subfolders within your Fantasy Grounds Data folder.

Locate Data Folder: Open the Fantasy Grounds launcher and click the folder icon in the top-left corner.

Install Modules: Place any .mod files into the /modules folder.

Install Extensions: Place any .ext files into the /extensions folder. Activate in Game:

Extensions: Select them from the list on the "Create Campaign" or "Load Campaign" screen.

Modules: Once inside a game, go to the Library and then the Modules button to "open" the books you want to use. Version & Compatibility Note

If you are specifically looking for a version from 2012, be aware that many older extensions may not be compatible with the current Fantasy Grounds Unity (FGU) platform. If you're using Windows 7 or newer, the default data directory is typically found at C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.

Are you trying to install a specific mod or extension from an older library, or Extensions | Fantasy Grounds Quick

The Fantasy Grounds II v2012 Extras RH Install package represents a nostalgic snapshot of the Virtual Tabletop (VTT) community from over a decade ago. At its core, this "RH" (often referring to community member Ron Hall or related "Ruleset Helper" efforts) collection was a massive compilation of user-generated extensions, modules, and portraits designed to bridge the gap between the then-basic Fantasy Grounds II interface and the complex needs of high-fidelity tabletop gaming. The 2012 "Extras" Experience

Back in 2012, Fantasy Grounds wasn't the automated powerhouse it is today. Users relied on these curated "extras" to add life to their digital sessions:

LPaks (Language Packs): The "RH" efforts were often associated with the LPak Community Project, which provided non-English translations for the interface, making the VTT accessible to global players.

Rule Set Helpers: These were unofficial tweaks to rulesets like Castles & Crusades or AD&D, adding features that the base software didn't yet support, such as advanced combat automation or expanded ability lists.

Portrait & Token Bundles: Before the "Forge" allowed for easy one-click updates, "Extras" packs were the primary way to get hundreds of hand-curated tokens and character portraits into your game at once. How Installation Worked (The Old Way)

Unlike the modern Fantasy Grounds Unity updater, installing these 2012 extras required a "manual touch":

Fantasy Grounds Features & Hidden Gems| 5e Rule Set| FG ver. 4.6.2

To install "Fantasy Grounds II v2012 Extras" (often referred to as an "RH Install" in community distribution contexts), follow these steps to ensure the extra content—such as modules, rulesets, and extensions—is correctly recognized by the software. Installation Instructions Locate Your Application Data Folder

Fantasy Grounds II stores user content separately from the program files. You must place the "Extras" into the correct data directory based on your OS: Windows 10/11/7: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows Vista: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II Windows XP:

C:\Users and Settings\[Account name]\Application Data\Fantasy Grounds II You can usually find a shortcut to this folder in your Fantasy Grounds start menu group Deploy the "Extras" Files

Extract the contents of your "Extras" package into the following subfolders within the directory located in Step 1: .mod files: Move these into the

folder. These contain library data like bestiaries and adventure text. .ext files: Move these into the /extensions folder. These modify ruleset behavior or themes. .pak files: Move these into the folder if they are new game systems. Registry Verification (For Installation Issues)

If the installer or extras fail to load, ensure your installation path is correctly recognized. The software uses the following registry key for verification: HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 (or similar depending on the specific repack version). Activate Content In-Game Launch Fantasy Grounds II and start or join a campaign. Library button

, then "Modules" (or "Activation" in older versions). Drag the book icon to "Open" the desired module. Extensions: Select them from the launch screen before clicking "Start".

Part 2: Pre-requisites – What You Need Before Starting

Attempting this install without the proper foundation will lead to crashes, missing assets, or silent failures. Ensure you have the following:

  1. A Functional FGII v2012 Base Install: Ideally, the installer for FantasyGrounds_2.9.4.exe or similar. You cannot use modern Fantasy Grounds Unity for this.
  2. Windows Compatibility Layer: If on Windows 10/11, run the installer in Windows 7 Compatibility Mode as Administrator.
  3. The "Extras RH" Package: Locate the .zip, .rar, or extracted folder labeled FGII_Extras_RH. This should contain subfolders like rulesets, extensions, tokens, portraits, and modules.
  4. The FGII Application Data Folder: This is not the Program Files folder. In v2012, the data folder is typically located at:
    • C:\Users\[YourUserName]\AppData\Roaming\Fantasy Grounds II\
    • Note: On Windows XP (common for 2012), it was C:\Documents and Settings\[UserName]\Application Data\Fantasy Grounds II\

Conclusion

"fantasy grounds ii v2012 extras rh install" is not a sentence but a relic. It is a cry for help, a brag, and a label all at once. For the uninitiated, it is gibberish. For the digital historian, it is a Rosetta Stone for understanding how passionate hobbyists built, shared, and struggled with their tools in the early 2010s. It reminds us that every streamlined app store we take for granted sits atop a mountain of forgotten "RH installs," batch files, and community extras—a wild, messy, and wonderfully human era of software distribution.

To install the Fantasy Grounds II v2012 Extras RH (Roleplaying Helper) extensions, follow these steps to ensure the new features show up in your game launcher. Installation Guide

Locate your AppData folder: Open Windows Explorer and type %appdata% in the address bar.

Find the Fantasy Grounds path: Navigate to Roaming > Fantasy Grounds II. Fantasy Grounds II (v2012) – This points to

Open the Extensions folder: Look for the subfolder named extensions.

Move the files: Copy your .ext files from the "Extras RH" download into this folder.

Restart the client: Close and relaunch Fantasy Grounds to refresh the list.

Enable in Launcher: Select your campaign, and check the boxes for the new "RH" modules in the right-hand extensions list. 💡 Key Features of the 2012 RH Extras

Enhanced Combat Tracker: Improved visibility for initiative and status effects.

Custom Skinning: Subtle UI tweaks to give the v2012 interface a cleaner look.

Expanded NPC Sheets: More fields for tracking complex monster abilities.

Dice Macros: Pre-configured shortcuts for common rolling types. Troubleshooting Tips

Version Mismatch: Ensure you aren't running "Fantasy Grounds Unity," as these legacy .ext files are built for the older Classic engine.

File Extensions: If the file ends in .zip, rename the file extension to .ext (ensure "Hide extensions for known file types" is turned off in Windows settings).

Path Check: If %appdata% doesn't work, click the Folder Icon in the top right of the Fantasy Grounds launcher to go directly to the data directory.

If you’re having trouble getting a specific module to load, let me know: Which Ruleset are you using (3.5E, 4E, Savage Worlds)? Are you getting a specific Error Log in the console?

This report outlines the installation and configuration procedures for Fantasy Grounds II (v2.0.12)

and its associated "extras" (extensions and modules), based on established legacy installation patterns for the platform. 1. Executive Summary

Fantasy Grounds II v2.0.12 is a legacy version of the Virtual Tabletop (VTT) software. Installation of additional content—referred to as

—generally involves manual placement of files into specific subdirectories within the application's data folder. Proper configuration ensures that these rulesets and extensions are correctly recognized during campaign initialization. 2. Core Installation Procedure

The base installation for Fantasy Grounds II typically defaults to the following directory on Windows systems:

C:\Documents and Settings\[User]\Application Data\Fantasy Grounds II\ (Legacy Windows) or %appdata%\Fantasy Grounds II\ Manual Registry Verification

If the installation fails to recognize the license or path, the following registry key is used for verification: HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 3. Installing "Extras" (Modules and Extensions)

"Extras" in the Fantasy Grounds environment are categorized as Extensions (.ext), or A. Extensions (.ext)

Extensions modify the interface or add specific features (e.g., custom calendars or automation). Locate the /extensions folder in your Fantasy Grounds data directory. If the folder does not exist, you must create it manually. files directly into this folder. Activation:

On the "Load Campaign" or "Create Campaign" screen, select the desired extensions from the Campaign Details B. Modules (.mod)

Modules contain library data like bestiaries, item lists, or adventure text. files into the directory. Activation: Once inside a launched campaign, navigate to the (bottom right), click , and click on the specific module. 4. Special Considerations for Legacy Versions Savage Worlds "Extras" Support:

In specific rulesets like Savage Worlds, the term "Extras" refers to NPC followers. These are managed via the Combat Tracker

, where they can be assigned to player control by dragging them onto a PC's portrait. File Permissions:

On newer operating systems (Windows 10/11), ensure the application is Run as Administrator if it is installed in protected directories like C:\Program Files Version Compatibility:

Extensions are often ruleset-specific. Ensure the "extra" you are installing is compatible with the version of the ruleset active in your campaign. Further Exploration

Learn about the difference between rulesets, extensions, and modules for Fantasy Grounds Explore the legacy installation guides on the official House of Healing forums. Review the Savage Worlds "Extras" mechanics for specific ruleset automation. or instructions on migrating these files to a newer version of the software? Thread: How do I re-install? - Fantasy Grounds

Assuming Windows XP: * Select Run... from start menu. * Type regedit, click OK. * Find HKEY_CURRENT_USER\Software\Fantasy Grounds\ Fantasy Grounds How do I install modules and extensions? - Fantasy Grounds

Prerequisites

  • Windows XP/Vista/7 (32- or 64-bit)
  • Fantasy Grounds II v2.9.x (circa 2012 installer)
  • “Extras” package – typically a .zip or .exe containing tokens, portraits, or ruleset extensions.

Part 3: Step-by-Step Guide to Fantasy Grounds II v2012 Extras RH Install

Follow these steps meticulously. The v2012 client is extremely sensitive to folder structure.

Part 4: Troubleshooting Common "Extras RH" Install Problems

Even with perfect execution, you may encounter issues. Here is a diagnostic table:

| Problem | Likely Cause | Solution | | :--- | :--- | :--- | | Modules don’t appear in the Activation window | The .mod file is actually a renamed .zip that corrupted. | Change .mod to .zip. Extract and re-zip without compression. Rename back to .mod. | | Tokens show as red "X" | Token paths in v2012 are case-sensitive. | Ensure the tokens\shared\RH_TokenPack matches exactly with the moduledb entry. | | Extension errors on campaign load | The RH extension was built for a different v2012 sub-version (e.g., v2.9.2 vs v2.9.4). | Open the .ext file (as zip), edit extension.xml. Change <root version="2.9.2"> to 2.9.4. | | "Database Mismatch" warning | The RH extras include an older base.xml that conflicts with your ruleset. | Do not overwrite core base.xml. Restore from backup. | | Extras RH folder is empty after extraction | The archive uses a proprietary RH compression (rare). | Check for hidden files or use 7-Zip to open as archive. Some "RH" packs are actually disk images (.iso) – mount first. |

Installation — Step-by-step

  1. Backup: Copy your Fantasy Grounds II user data and campaign folder to a safe location.
  2. Extract package: Unzip the Extras RH archive to a temporary folder.
  3. Inspect ReadMe: Open README.txt for any package-specific instructions or version notes.
  4. Locate FGII data folder:
    • Typical path (Windows): C:\Program Files\Fantasy Grounds II\ or user local data under %appdata%\FantasyGroundsII\
    • Use the FGII launcher > Options > Data Directory if available.
  5. Ruleset / Modules:
    • If package provides .mod files: place them in FGII's "modules" folder.
    • If ruleset files (.rul, .rsc): place in the "rulesets" or equivalent directory described by FGII.
  6. Database / XML:
    • Copy any db/ or xml/ entries into FGII's data/db or data/ruleset folders, preserving subfolders.
  7. Extensions/Scripts:
    • Put extension (.lua, .xml) files into the "extensions" or "scripts" folder used by FGII. Ensure filenames don’t conflict with core files.
  8. Images and Assets:
    • Place token and map images into FGII's "images" folder or the package's specified images directory.
  9. Restart FGII: Close and relaunch Fantasy Grounds II so it loads new modules/rulesets.
  10. Enable/Load in-game:
  • Open your campaign or create a new one.
  • Load the module via Modules window (Modules > Launch Module).
  • Select the custom ruleset for the campaign if the package included a ruleset change.

Step 5: Deploy Tokens & Portraits

  • Tokens: Copy the contents of tokens\shared and tokens\host separately into:
    • \Fantasy Grounds II\tokens\shared\
    • \Fantasy Grounds II\tokens\host\
  • Portraits: Copy image files (.png, .jpg) into:
    • \Fantasy Grounds II\portraits\

Step 4 – Activating Extras in Fantasy Grounds II

  1. Launch Fantasy Grounds II.
  2. Click Create New Campaign.
  3. In the Extensions section, check any .ext you installed.
  4. In Modules (book icon during campaign), activate loaded .mod files.
  5. Tokens appear automatically in the token box if placed correctly.
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