Fe Giant Tall Avatar Script Better -
I have named this script “TitanFall FE”.
PART 4: Advanced Features (Optional Add-ons)
Add this inside the LocalScript to make the giant avatar crush parts: fe giant tall avatar script better
-- Crush detection (inside LocalScript or server) local function onTouched(hit) local character = script.Parent local humanoidRoot = character:FindFirstChild("HumanoidRootPart") if not humanoidRoot then return endlocal scale = player:GetAttribute("AvatarScale") or 1 if scale > 3 then -- Only giant enough if hit:IsA("BasePart") and hit:CanCollide() then hit:BreakJoints() -- Simulate crush end endend
-- Connect to root part when character appears player.CharacterAdded:Connect(function(char) wait(1) -- Wait for load local root = char:FindFirstChild("HumanoidRootPart") if root then root.Touched:Connect(onTouched) end end)I have named this script “TitanFall FE”
⚠️ Important Notes
- This is a LocalScript – it only changes your visual size locally (in most FE games). Other players won’t see you as giant unless the game supports server-side scaling.
- For server-wide giant, you’d need a
RemoteEvent+ server script, but that’s often patched in modern FE games. - Works best in games with full body part control (no R6/R15 restrictions).
- If the character glitches, increase the
wait(0.5)after respawn.
✅ Script Features
- Fully FE (FilteringEnabled) compatible
- Works in most FE-friendly games
- Increases avatar size smoothly (Height & Width proportional)
- Preserves animations, walking, jumping
- Adjustable height via a simple variable
- Includes a basic GUI for size control (optional)