Fe Giant Tall Avatar Script Better -

I have named this script “TitanFall FE”.


PART 4: Advanced Features (Optional Add-ons)

Add this inside the LocalScript to make the giant avatar crush parts: fe giant tall avatar script better

-- Crush detection (inside LocalScript or server)
local function onTouched(hit)
    local character = script.Parent
    local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
    if not humanoidRoot then return end
local scale = player:GetAttribute("AvatarScale") or 1
if scale > 3 then -- Only giant enough
    if hit:IsA("BasePart") and hit:CanCollide() then
        hit:BreakJoints() -- Simulate crush
    end
end

end

-- Connect to root part when character appears player.CharacterAdded:Connect(function(char) wait(1) -- Wait for load local root = char:FindFirstChild("HumanoidRootPart") if root then root.Touched:Connect(onTouched) end end) I have named this script “TitanFall FE”


⚠️ Important Notes

  • This is a LocalScript – it only changes your visual size locally (in most FE games). Other players won’t see you as giant unless the game supports server-side scaling.
  • For server-wide giant, you’d need a RemoteEvent + server script, but that’s often patched in modern FE games.
  • Works best in games with full body part control (no R6/R15 restrictions).
  • If the character glitches, increase the wait(0.5) after respawn.

Script Features

  • Fully FE (FilteringEnabled) compatible
  • Works in most FE-friendly games
  • Increases avatar size smoothly (Height & Width proportional)
  • Preserves animations, walking, jumping
  • Adjustable height via a simple variable
  • Includes a basic GUI for size control (optional)