Games Workshop - White Dwarf - Issue 110 -pdf-games Workshop - White Dwarf - Issue 110 -pdf- -

Published in February 1989, White Dwarf Issue 110 represents a pivotal "Golden Era" transition for Games Workshop, shifting toward a dedicated house magazine for Citadel Miniatures. The issue focuses heavily on expanding Adeptus Titanicus with infantry rules and introduces key lore for Eldar Titans and Warhammer 40,000, while featuring the distinct "heavy metal" artistic style of the period. For a detailed review, see this YouTube video. A look at my oldest White Dwarf - 110 from February 1989!

The Tapestry of War: An Analysis of White Dwarf Issue 110

In the canon of tabletop gaming history, few publications hold as much nostalgic weight as White Dwarf, the venerable magazine of Games Workshop. While earlier issues are often hailed as the "Golden Age" of diverse gaming and later issues defined the "Iron Age" of the Warhammer monolith, issue 110, released in February 1989, stands as a fascinating transitional artifact. It is a magazine caught between two worlds—bridging the gap between the "Old World" of traditional roleplaying and the dawning era of mass-market battle gaming. To read the PDF of White Dwarf Issue 110 today is to witness the moment the Warhammer hobby began its transformation from a niche British pastime into a global phenomenon.

The most significant historical contribution of Issue 110 is its cover feature: the "advance release" of Warhammer Armies. At this stage in the hobby’s evolution, Warhammer Fantasy Battle (then in its 3rd Edition) relied heavily on Realms of Chaos books and generic army lists found in the core rulebooks. Issue 110 introduced the concept of dedicated army books—a business model that would define Games Workshop for decades. Written by Rick Priestley, the article provided complete army lists for the High Elves and the Orcs & Goblins. For the modern reader, these lists appear archaic and simple, yet they established the foundational asymmetry of the game: the elite, expensive point-per-model High Elves versus the low-cost, high-volume horde of the Greenskins. This issue marked the shift toward "army collecting" as a primary engagement with the hobby, moving away from small skirmishes to grand, thematic battles.

However, a digital scan of Issue 110 reveals more than just rule changes; it captures a specific aesthetic sensibility. The art direction, heavily influenced by the "Old School Renaissance" aesthetic, features cover art by the legendary David Sutherland. It depicts a High Elf Prince mounted on a Griffin, locked in aerial combat with an Orc Wyvern rider. This image is quintessential late-80s Games Workshop: vibrant, dynamic, and slightly cartoonish, yet grounded in a gritty metallic realism. Flipping through the PDF, one is struck by the prevalence of 'Eavy Metal miniatures painted by the 'Eavy Metal team under the tutelage of Mike McVey. The paint jobs—characterized by heavy contrast, glossy varnish, and bright primary colors—serve as a time capsule. They remind us that the hobby was still largely about painting individual characters to a high standard, rather than the speed-painting techniques used for modern horde armies.

Beyond the battlefields of the Warhammer World, Issue 110 demonstrates that Games Workshop had not yet abandoned its roleplaying roots. Alongside the Warhammer Armies feature, the magazine contains substantial content for Warhammer Fantasy Roleplay (WFRP), including the adventure "The Light of the Sun." This inclusion highlights a crucial difference between 1989 and the modern era. Today, White Dwarf is exclusively a showcase for the "Big Three" (Warhammer 40,000, Age of Sigmar, and Middle-earth). In Issue 110, however, the audience was still considered a hybrid of wargamers, roleplayers, and general sci-fi enthusiasts. There are reviews for non-Games Workshop products (a practice long since abandoned) and letters pages that debate the merits of Rolemaster versus WFRP. This creates a sense of a vibrant, community-driven hobby rather than a corporate ecosystem.

The issue also serves as a barometer for the rising star of Warhammer 40,000. 1989 was the year Rogue Trader began to cement its hold on the player base. Nestled within the pages of Issue 110 are advertisements and articles that tease the expansion of the 41st Millennium. The juxtaposition is telling: the High Elves represent the fading whimsy of high fantasy, while the ads for Space Marines and Genestealers signal the arrival of a grim, dark future that would eventually eclipse fantasy in popularity.

Ultimately, White Dwarf Issue 110 is more than a rulebook; it is a historical document. For the digital reader today, the PDF serves as a portal to a simpler time. It was a time when the distinction between "Citadel Miniatures" and "Games Workshop" was still blurred, when the Black Library was just a section in the back of the magazine for book reviews, and when the "Games Workshop Hobby" was coalescing into the global brand we recognize today. Issue 110 captures the precise moment the company decided to specialize, to standardize, and to sell the dream of total war. It is an essential chapter in the story of how a British games company conquered the world, one d6 roll at a time.

Published in February 1989, White Dwarf Issue 110 is a pivotal installment that introduced foundational rules for Epic-scale infantry in Adeptus Titanicus and detailed Eldar Phantom Titans. The issue also features extensive lore on Ogryns from the Rogue Trader era and a gallery of early 'Eavy Metal miniatures. To explore this historical archive in depth, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!


Final Verdict

White Dwarf #110 is a time capsule of late-80s GW creativity – messy, experimental, and full of DIY spirit. A PDF scan is useful for:

However, do not expect a clean, searchable, official PDF. If you find a scan, treat it as a fragile reference document. For a legal alternative, buy the original issue from second-hand sellers (e.g., eBay, Abebooks) – expect to pay $15–$30 depending on condition.

Need help identifying a specific rule or article inside this issue? Let me know.

White Dwarf Issue 110 , released in February 1989, is highly regarded for several key articles that expanded the lore and rules of early Warhammer 40,000 (Rogue Trader) and its specialist games. Featured Articles in Issue 110

Ogryns in 40,000: This issue provides deep background and foundational rules for Ogryns, including lore that would later be consolidated in the Warhammer 40,000 Compendium.

Eldar Expansion for Adeptus Titanicus: A major highlight is the introduction of Eldar Titans, featuring rules for the Phantom-class Titans (Shade and Spectre variants). It also covers Eldar vehicles, walkers like Spirit Warriors and War Walkers, and jet bikes.

Space Marine!: This article introduced rules for using infantry within the primarily titan-focused game Adeptus Titanicus, a precursor to the Epic scale games.

Illuminations - Wayne England: This issue's Illuminations section features the art of Wayne England, who also illustrated the cover. The piece famously depicts Blood Angels and other iconic 80s-era imagery.

'Eavy Metal: The modeling and painting showcase focuses on Chaotic Kitbashes and custom miniatures following the release of the Realm of Chaos. Legacy and PDF Context

Issue 110 is often cited by long-time hobbyists as one of the last "general gaming" magazines before Games Workshop transitioned into a "house magazine" exclusively for its own miniatures.

For those looking for a digital version, an unofficial digital archive of this issue is hosted on Google Drive , though official digital backlogs are typically managed through Warhammer Community .

Which issue of White Dwarf did this CoC adventure appear in? Published in February 1989, White Dwarf Issue 110


Report: Games Workshop - White Dwarf - Issue 110

Overview:

Key Features:

  1. Warhammer 40,000 and Warhammer Fantasy Battle Focus: As with most issues, expect in-depth articles on both game systems, including army lists, painting guides, and scenario ideas.
  2. New Product Announcements: June 1998 was an exciting time for Games Workshop, with new models and kits being released. This issue likely includes previews and announcements of upcoming products.
  3. Tournament Reports: There would typically be reports on recent tournaments, offering insights into competitive play strategies and the meta of the time.
  4. Scenario and Narrative Content: Expect to find scenarios for both Warhammer and Warhammer 40,000, allowing players to engage in themed battles with a narrative focus.

Collector's Value:

Finding the PDF:

Conclusion: White Dwarf Issue 110 remains a piece of gaming history for fans of Warhammer and Warhammer 40,000. Its contents offer insights into the games as they were in 1998, including strategies, product announcements, and community news. Whether you're a competitive player, a collector, or simply someone interested in the evolution of these popular miniature wargames, accessing this issue can be both informative and nostalgic.

Published in February 1989, White Dwarf Issue 110 represents a pivotal moment in the "Golden Era" of Games Workshop. During this period, the magazine transitioned from its roots as a general roleplaying journal into the dedicated hobby powerhouse for Warhammer and Warhammer 40,000.

For hobbyists looking for a PDF or digital archive of this issue, understanding its historical context and specific contents is key. Key Highlights of Issue 110

Issue 110 is particularly famous among "Oldhammer" fans for its expansive coverage of the early Warhammer 40,000: Rogue Trader and Adeptus Titanicus eras.

Adeptus Titanicus Expansion: This issue was a cornerstone for the original Adeptus Titanicus. It introduced the "Space Marine!" rules, which allowed players to use 6mm infantry alongside their Titans for the first time.

Eldar Titan Legions: One of the most iconic sections is the introduction of Eldar Phantom-class Titans, including the Shade and Spectre variants. It also provided rules for Eldar vehicles and walkers like the Spirit Warrior and War Walker.

Ogryn Background: Deep lore was provided for the Ogryns, detailing their history and place within the Imperial Guard during the Rogue Trader era.

'Eavy Metal & Modelling: The magazine featured a Space Marine Painting Guide and showcased the work of legendary artists like Wayne England, whose "Illuminations" feature appeared in this issue.

Warhammer Fantasy: For fans of the Old World, this issue included the "Dwarf Firethrower" rules and content for Warhammer Fantasy Roleplay. Finding Issue 110 Today

While physical copies are considered collector's items and often appear on sites like eBay, digital access is often managed through Games Workshop's official channels:

Warhammer+ Vault: Games Workshop frequently adds digital versions of classic White Dwarf issues to the Warhammer+ Vault, allowing subscribers to read them in a modern, high-resolution format.

Community Archives: Extensive indexes and content summaries can be found on community-run sites like the Warhammer 40k Lexicanum and RPGGeek, which provide detailed breakdowns of the articles and rules contained within. Quick Reference: Issue 110 Specs Release Date February 1989 Main Games 40k Rogue Trader, Adeptus Titanicus, WFRP Cover Art Eldar Phantom Titans Historical Note First major rules for 6mm infantry in Epic scale

Are you researching a specific Oldhammer army list from this era, or 2nd edition Terminator - White Dwarf 110, February 1989.

There are two main publications from Games Workshop referred to as White Dwarf Issue 110

, depending on whether you are looking for the original monthly series or the later weekly format. White Dwarf #110 (Original Monthly Series, February 1989)

This is a classic "Rogue Trader" era issue widely sought after by collectors. Cover Art: Features a famous illustration by Wayne England Final Verdict White Dwarf #110 is a time

depicting Space Marines with iconic "pointy" helmets and early-style bolt guns. Key Warhammer 40k Content: Space Marine! : Introduced rules for using infantry in the original Adeptus Titanicus (Epic scale). Eldar Expansion

: Includes rules for Eldar Phantom Titans, vehicles, and walkers like War Walkers and Spirit Warriors. Genestealer Cults

: Featured early lore and rules that were influential for the faction's development. Other Features: Culture Shock : News updates for the era. Dwarf Firethrower : A new unit for Warhammer Fantasy Battle Dark Future : Tournament rules for GW’s post-apocalyptic racing game. White Dwarf Weekly #110 (March 2016)

Games Workshop briefly switched to a weekly format in the mid-2010s. Main Focus: This issue was primarily dedicated to the release of Genestealer Cults Warhammer 40,000 Deathwatch: Overkill boxed game.

Typically included new rules, paint guides for that week's releases, and hobby features. Where to Find PDFs and Digital Versions A look at my oldest White Dwarf - 110 from February 1989!

White Dwarf Issue 110 (February 1989) represents a key shift toward a product-focused format for Games Workshop, heavily supporting the early Rogue Trader era of Warhammer 40,000 and the expansion of Adeptus Titanicus

. Highlights include in-depth lore for Ogryns, the introduction of Epic Scale Infantry and Eldar Titans, and a showcasing of the "Oldhammer" artistic style by John Blanche. A detailed look at this issue is available in this YouTube video A look at my oldest White Dwarf - 110 from February 1989!

Published in February 1989, White Dwarf Issue 110 is a foundational "Oldhammer" resource featuring early rules for Space Marine infantry, Eldar titans, and Dwarf firethrower teams. The issue also includes classic 'Eavy Metal painting showcases and early 40k lore, highlighting a transitional era for Games Workshop, according to details from Lexicanum and community archives. For a detailed summary of contents, see the entry at Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!

Released in February 1989, White Dwarf Issue 110 is a foundational Rogue Trader-era magazine featuring early lore for Ogryns, the introduction of infantry to Adeptus Titanicus, and Eldar Phantom Titans. The issue, featuring cover art by Wayne England, also includes 'Eavy Metal painting guides by John Blanche and rules for Warhammer Fantasy battles. For more details, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!

Review: Games Workshop - White Dwarf - Issue 110 (PDF)

Overview

White Dwarf is a legendary games magazine that has been a staple of the tabletop gaming community for decades. Issue 110 is a digital PDF version, published by Games Workshop, featuring a comprehensive collection of articles, reviews, and content for fans of Warhammer and other Games Workshop settings.

Content

The issue is packed with exciting content, including:

  1. New Releases: A showcase of the latest miniatures, rules, and accessories from Games Workshop, including product reviews and previews.
  2. Campaign: A Warhammer campaign setting, "The Blood of the Valhallans," which provides a gripping narrative and battle scenarios for players to enjoy.
  3. Battle Reports: Several detailed battle reports, showcasing games played with different armies and scenarios, offering inspiration and insight for readers.
  4. Rules: Articles on the latest rules and errata for popular Games Workshop settings, including Warhammer, Warhammer 40,000, and Age of Sigmar.
  5. Models and Painting: A showcase of modeling and painting techniques, featuring stunning examples of converted miniatures and kitbashing.

Quality and Presentation

The PDF is professionally laid out, with crisp and clear text, images, and diagrams. The content is well-organized, making it easy to navigate and find specific articles or sections. The PDF is also well-indexed, allowing readers to quickly locate specific topics or keywords.

Value

As a digital PDF, White Dwarf Issue 110 offers excellent value for fans of Games Workshop settings. The issue is packed with content, including articles, reviews, and scenarios, which would be a great addition to any gamer's library.

Pros

Cons

Verdict

Overall, White Dwarf Issue 110 (PDF) is an excellent resource for fans of Games Workshop settings. The issue offers a diverse range of content, including new releases, campaign settings, battle reports, and rules. The PDF format makes it easy to access and navigate, and the price point is reasonable considering the amount of content included.

Rating

If you're a fan of Games Workshop settings or just looking for inspiration for your next gaming session, White Dwarf Issue 110 (PDF) is definitely worth checking out!

White Dwarf Issue 110, specifically the February 1989 edition, is a cornerstone "Oldhammer" release featuring early rules for Eldar Titans, infantry in Adeptus Titanicus, and Ogryn lore. The issue also includes 'Eavy Metal painting guides, a Dwarf Flame Cannon, and a Dark Future tournament feature. For a detailed breakdown of this issue's contents, visit Lexicanum. A look at my oldest White Dwarf - 110 from February 1989!

For a high-quality physical copy of White Dwarf Issue 110 (February 1989), the best paper depends on your printer type and desired "feel." Since this issue features detailed Wayne England artwork and John Blanche illustrations, a high-opacity paper is essential to prevent "ghosting" where images show through the other side. Recommended Paper Specifications For Interior Pages:

Standard Office Feel: Use 24 lb (90 GSM) or 28 lb (105 GSM) bright white paper. It is sturdier than standard copy paper and handles full-colour maps and "Eavy Metal" sections well.

Authentic Magazine Feel: Use 80# Gloss or Silk Text (118 GSM). This mimics the original glossy magazine stock and makes the vintage 40k and Blood Bowl colours pop. For the Cover:

Durability: Use 80 lb (216 GSM) or 100 lb (270 GSM) cardstock. This provides a rigid, professional finish for the Grumbadil the White Dwarf cover art. Best Printing Practices

Page Count & Size: This issue is roughly 96–128 pages. Standard Letter (8.5" x 11") or A4 paper is the correct size for the era's layout. Printer Type:

Laser Printers are best for sharp text and handling heavier gloss papers without smearing.

Inkjet (EcoTank style) is cost-effective but requires "ColorLok" or dedicated inkjet paper to keep the detailed old-school illustrations crisp.

Binding Tip: If you are printing at home, consider booklet printing in your PDF settings. This will print two pages per side, allowing you to fold and staple the center for a traditional magazine look. A look at my oldest White Dwarf - 110 from February 1989!

Published in February 1989, White Dwarf Issue 110 marks a transition towards focusing on Games Workshop's internal systems, featuring content for Warhammer 40,000, Fantasy Battle, and Adeptus Titanicus. The issue includes notable articles on Ogryns, Eldar Titans, and features cover art by Wayne England. For a summary of contents, visit A look at my oldest White Dwarf - 110 from February 1989!

White Dwarf Issue 110, published in February 1989, is a foundational "Oldhammer" magazine featuring Wayne England cover art and critical rules for early Warhammer 40,000, including Eldar Titans and Space Marine infantry, alongside Dwarf Firethrower rules. Collectors often value this issue for its historical map of early Games Workshop store locations. For a detailed look at the 1989 issue, watch this YouTube video from A look at my oldest White Dwarf - 110 from February 1989!


White Dwarf Issue 110 (February 1989) – A Pivotal Era for Games Workshop

Context: This issue sits at a fascinating transition point. It was published just as Games Workshop was shifting from being a multi-game importer/distributor (RuneQuest, Call of Cthulhu, etc.) into a company laser-focused on its own in-house brands: Warhammer Fantasy Battle (3rd Edition) , Warhammer 40,000: Rogue Trader (still relatively new, released late 1987), and Advanced HeroQuest (released 1989). The cover features striking John Blanche artwork—chaotic, gritty, and unmistakably Old School.

The Vibe Check

Reading WD110 today is a strange pleasure. The tone is enthusiastic but amateur. Letters pages debate whether a Lascannon should be Strength 9 or 10. Andy Chambers and Jervis Johnson are just names in the credits, not legends yet.

One thing is certain: hobbyists back then had to improvise. No “official” Chapter symbols. No contrast paints. Just a chaotic energy that modern, polished Warhammer sometimes loses.

Key Content Inside Issue 110

| Section | Description | |--------|-------------| | Cover Art | John Blanche – A chaotic warrior/skull motif, typical of the late ‘80s “grimdark” aesthetic. | | Featured Game | Advanced HeroQuest – This issue includes a full introductory scenario and new rules, capitalizing on the game’s recent launch. | | Warhammer Fantasy Battle | "The Tragedy of McDeath" – A scenario by Graeme Davis (famed WFRP author), set in the Scottish highlands. Includes unique characters, special rules for clan warfare, and a tragic narrative arc. | | Warhammer 40,000 | "Chapter Approved: Dreadnoughts" – Early rules for Dreadnoughts in Rogue Trader. Very different from modern 40k; these were clunky, rare, and packed with random vehicle damage tables. | | 'Eavy Metal | Full-color miniatures showcase: Slann (pre-Lizardmen), early Space Marines (Beakies), and Chaos Renegades. Paint recipes included. | | Regular Columns | Goblin’s Bounty (humor), Critical Mass (reviews of sci-fi/fantasy books, including early Michael Moorcock reissues), Letters page with rules clarifications. | | Pull-Out Section | Card counters for McDeath scenario and a reference sheet for Advanced HeroQuest. |

Article: White Dwarf Issue 110 — A Look Back

White Dwarf Issue 110, published by Games Workshop in 1989, stands out as a snapshot of late-80s tabletop gaming culture. This piece examines its contents, significance, and appeal to collectors and hobbyists. Oldhammer players wanting authentic scenarios

Why Issue 110 Matters

4. Warhammer 40,000: The Genestealer Cult

Before they became a full army, the Genestealer Cult was a handful of paragraphs in Rogue Trader. Issue 110 expands them into a playable force. It includes:

For lore hunters, the White Dwarf 110 PDF is the Rosetta Stone for understanding how Tyranids evolved.