Ghosts N Demons V1.8.6a |work| 【1080p | 8K】
Ghosts ‘n Demons v1.8.6a – Review
Version reviewed: 1.8.6a
Genre: Retro Arcade Action / Roguelite Platformer
Playtime for review: ~8 hours
Quality of Life
- Quick-Grimoire Wheel: Press and hold
Left Bumper + Right Stickto instantly swap between 3 saved loadouts. - Auto-Loot Radius: Increased from 3m to 6m for Soul Shards and minor consumables.
Audio
- Lowered ambient track volume layering to prevent clipping during intense combat.
- Added distinct sound cue for hidden-door discovery.
- Fixed loop point in the Town Night theme that caused a jarring stutter.
What’s New in 1.8.6a
- Fixed the “infinite fall” bug in Catacomb 3-2
- Adjusted demon projectile hitboxes (slightly smaller – fairer)
- New UI indicator for armor durability
- Optimized particle effects on Switch/Low-spec PCs
- One new secret weapon: Soul Reaper (unlockable)
The Good
Brutal but rewarding combat
You still die in 2 hits (3 with armor), but checkpoints are better placed. Weapons feel distinct – the new Soul Reaper trades range for life-leech, a welcome addition.
Tight controls
Responsive and precise. The patch reduced input lag on the double jump + downward thrust combo. Ghosts N Demons V1.8.6a
Progression system
Soul fragments persist between runs. You can permanently unlock weapon starts, extra health shards, and checkpoint blessings.
Atmosphere
Gothic pixel art with dynamic lighting. The remixed chiptune soundtrack is excellent. Ghosts ‘n Demons v1
Levels & Navigation
- Patched collision geometry in the Old Cathedral to prevent players from getting stuck under pews.
- Fixed several navmesh holes that caused NPCs to take illogical routes.
- Repaired lighting seam causing a visual glitch in the Sewers entrance.
- Added alternative platform in the Clocktower for better accessibility to the secret chest.
Technical Performance and Polish
As a "version 1.8.6a," players expect a relatively bug-free experience, and this build delivers. Earlier versions of Ghosts N Demons were notorious for scripting bugs or crashes during key moments. This update addresses the vast majority of those issues.
- Scripting: Events trigger correctly; doors unlock as intended, and quest logs update accurately.
- Voice Acting: The mod features custom voice acting. While it varies in quality (as is typical for mods), the main performances are surprisingly solid and add a layer of professionalism to the production.
- Custom Assets: The mod utilizes a wealth of custom assets—furniture, textures, and particle effects—that make it look almost nothing like the vanilla game.
Combat & Mechanics
- Tightened hit detection window on melee attacks; attacks now register more consistently at close range.
- Reduced input buffering time to make dodge/parry frames more responsive.
- Adjusted melee stun duration on heavy enemies: down from 1.2s → 0.9s to prevent long stun-locks.
- Fixed issue where projectile attacks ignored player invincibility frames immediately after roll.
- Balanced stamina drain: sprint and heavy attacks consume slightly less stamina to encourage aggressive play.
Introduction: A Legacy Continued
For over a decade, Amnesia: The Dark Descent has held a legendary status in the horror genre. While Frictional Games moved on to Soma and Rebirth, the modding community kept the original flame alive. Standing tall among these creations is the Ghosts N Demons series by Edward Fender. Quick-Grimoire Wheel: Press and hold Left Bumper +
Version 1.8.6a is not merely a small patch; it represents the definitive edition of a story that has been years in the making. It serves as a direct sequel to Fender’s previous work, A Late Night Drink, but evolves the gameplay mechanics, visuals, and narrative scope to a degree that rivals—and often surpasses—professional indie releases.