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Step-by-Step Guide: How to Achieve the Best KN5Convexe Results

Follow this expert workflow to generate production-ready convex data for your KN5 files.

3. Shave Performance (5-shave test)

4. A Note on Ethics

Be aware that "converting" or modifying KN5 files created by other modders is a sensitive topic in the Assetto Corsa community.


Did you mean something else?

If you were not looking for Assetto Corsa tools, here are two other possibilities for your search term:

If I missed the mark entirely, please clarify the context (e.g., is it software, hardware, or a game?), and I will be happy to write a specific article for you!

, which are the proprietary 3D object formats used by the racing simulator Assetto Corsa

. While there are no academic research "papers" on this specific niche topic, there are several highly useful technical guides and tools for converting or unpacking these files for use in 3D software like Best Methods for Converting KN5 Files Content Manager (Developer Mode) Stealing: Taking a KN5 file, editing it slightly,

: This is widely considered the safest and most effective "paper" or guide for the topic. By enabling Developer Mode Content Manager

—clicking the version number 10 times—you can use the built-in FBX converter to unpack models directly into editable formats. Python Scripts : For a programmatic approach, the kn5-obj-converter on GitHub allows you to convert files to formats, making them compatible with almost any 3D editor. Blender Exporter Plugins : If your goal is to get models the game, the KN5 Exporter for Blender by Hagn is the standard tool for the community. nothke's AC Exporter one-click Assetto Corsa export tool

on GitHub streamlines the process of prepping FBX files for the Assetto Corsa SDK. Common Issues during Conversion Invisible Textures

: When importing converted files into Blender, textures may appear invisible. Applying a basic texture (like carbon fiber) to the selected meshes can often resolve the rendering. SDK Compatibility : Tools like the KN5-fbx-export-preserver-plugin

help ensure that exported FBX files remain compatible with the official Kunos SDK editor. Are you looking to extract a car model to edit its textures, or are you trying to export a track you've built into the game? kn5-obj-converter/README.md at main - GitHub


2. Overall workflow (high level)

  1. Inspect and clean source .kn5 model.
  2. Separate parts by logical collision groups (chassis, wheels, glass, interior).
  3. Simplify meshes for collision (decimate, remove tiny details).
  4. Run convex decomposition per part (automated algorithm or manual hull creation).
  5. Validate and test in the target engine; iterate.

❌ Ignoring Origin Points

Each convex hull relative to object origin must be correctly positioned. Shifting origin during export breaks the collision offset. Always apply location, rotation, scale before export.


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