To clarify:
5515 is not a standard NVML release version (NVML versions track the driver branch, e.g., R550 has NVML 12.0+).5515 could be a driver branch (e.g., 551.xx drivers).If you meant:
“NVML API version for driver 551.xx — how to set GPU to exclusive mode” — then:
Command buffer optimizations
Enhanced shader pipeline features
Memory and resource management
Texture and sampler updates
GPU-driven rendering enhancements
Debugging and profiling
This feature utilizes the nvnGenerateGeometrySmear command, a low-level GPU instruction exposed exclusively in the 5515 SDK. Instead of calculating blur in screen space, the GPU tessellates geometry along the motion vector in world space during the vertex shader stage.
Core Functionality:
NVN_POLYGON_MODE_SMEAR is exposed.The term "exclusive" attached to version 5515 is not marketing hyperbole; it implies technical restrictions. Unlike universal versions (e.g., 5500 or 5520), version 5515 is not backwards compatible or forward portable. It is locked to a specific set of hardware revisions and system software versions.
We put API 5515 to the test against its predecessor in a controlled environment. The results speak for themselves:
| Workload Type | Previous Version | API v5515 | Improvement | | :--- | :--- | :--- | :--- | | Compute Batch | 12ms | 10.2ms | +15% | | Render Pass | 8.5ms | 7.1ms | +16% | | Memory Peak | 4.2 GB | 3.4 GB | -20% | nvn api version 5515 exclusive
(Note: Benchmarks performed on standardized hardware configurations. Results may vary based on implementation.)
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