Openal -open Audio Library- 2.0.7.0 Review
OpenAL 2.0.7.0 – Cross-platform 3D Audio Library
Version: 2.0.7.0
Release Status: Stable
Type: Audio API / Library
Overview
OpenAL (Open Audio Library) is a cross-platform audio API designed primarily for rendering multichannel three‑dimensional positional audio. It was created to give applications—especially games and interactive multimedia—an easy, consistent interface for playing sounds in 3D space with attenuation, Doppler, and environmental effects. The version tag you provided, “2.0.7.0”, likely refers to a particular build or release numbering used by a vendor or distribution rather than the canonical Khronos/OpenAL Soft versioning; still, the technical lineage and ecosystem history below explain how OpenAL evolved into modern implementations such as OpenAL Soft, which most users encounter today.
Step 2: Load a Mono WAV into Buffer
(Simplified – real code would parse WAV headers) openal -open audio library- 2.0.7.0
ALuint buffer;
alGenBuffers(1, &buffer);
// Assume 'data' contains 16-bit PCM, sample rate 44100, mono
alBufferData(buffer, AL_FORMAT_MONO16, data, data_size, 44100);
Licensing
OpenAL is typically distributed under the LGPL (GNU Lesser General Public License) for the software implementation (e.g., OpenAL Soft). Check your distribution's specific license.
A Brief History: Why Version 2.0.7.0 Matters
OpenAL was originally developed by Loki Software in the early 2000s to help port Windows games to Linux. The API was modeled after OpenGL, which made it intuitive for graphics programmers to learn. Over the years, the specification passed through several hands (Creative Technology, free-audio-lib) until settling into the open-source community. OpenAL 2
Version 2.0.7.0 was released as part of the openal-soft project—the most robust, open-source implementation of OpenAL. Unlike earlier Creative Labs versions that were proprietary and buggy on modern OSes, OpenAL Soft 2.0.7.0 is:
- Fully open-source (LGPL-licensed)
- Actively maintained (post-2.0.7.0, though minor patches exist)
- Hardware-agnostic, using advanced HRTF (Head-Related Transfer Function) processing
The ".0" in 2.0.7.0 indicates it follows semantic versioning: major.minor.patch.build. Build 0 of patch 7 is widely deployed because it fixed critical channel ordering issues for surround sound. Licensing OpenAL is typically distributed under the LGPL
3. Implementation-Specific Articles (for 2.0.7.0 on Modern OS)
"Building OpenAL 2.0.7.0 on Windows (VS2022)"
- Why useful: The original 2.0.7.0 build files are ancient (VS2005). This article (often on gamedev blogs) details fixing
AL/al.hpath issues and compiling the .DLL for modern Windows.
"OpenAL on Linux – Why v2.0.7.0 is deprecated"
- Why useful: Explains that most distros now symlink
libopenal.soto OpenAL Soft. It details how to force the old Creative version (if needed) and the missing features.