Reallusion Iclone 5.5 Pro With May 2026
Released on August 8, 2013 Reallusion iClone 5.5 Pro served as a major technical update to the real-time 3D animation suite
. The version's primary contribution was the transition to a native 64-bit architecture
, which removed previous 3GB RAM limitations and allowed for significantly larger, high-detail scenes. Reallusion Forum Key Features & Enhancements MotionPlus Format : Introduced a unified animation format ( .iMotionPlus
) that consolidated facial, body, accessory, spring, and sound data into a single file for easy reuse across different characters. Enhanced Facial Creation
: Improved the "Create Face" tool with better head shapes, texture wrapping, and side-face image fitting. It also added animated tongue
support and enhanced viseme quality for more natural lip-syncing. Height Map Terrain Reallusion iClone 5.5 Pro with
: Users gained the ability to create and edit custom landscapes using height maps directly within iClone. The update added Level-of-Detail (LOD)
options to optimize real-time playback performance without sacrificing export quality. Bake Constraint Keys
: Added the ability to "bake" constraint keys for Path, Reach, Link, Contact, and Look-at behaviors, providing more stable animation results. H.264 Video Output
: The 64-bit version introduced native support for high-quality (H.264) and
(VC-1) exports, offering significantly better compression and visual fidelity compared to standard AVI. Reallusion Technical Requirements (v5.5) Minimum Requirement Windows 8/7/Vista/XP (32-bit & 64-bit) Dual Core CPU or Higher 2GB (64-bit version enables 3GB+ usage) NVIDIA GeForce 8 Series / ATI HD 3000 Series or higher 512MB Graphics RAM or Higher The "Animation Pipeline" Bundle Released on August 8, 2013 Reallusion iClone 5
During the 5.5 era, Reallusion marketed iClone as part of a three-product "Animation Pipeline": iClone 5.5 Pro : The core real-time animation and directing environment. 3DXchange 5
: Essential for importing/exporting FBX characters and props from external tools like Mocap Device Plugin
: Enabled real-time motion capture using Microsoft Kinect or OpenNI sensors. MotionPlus , perform when imported into the latest iClone Pro 5.5 - Reallusion
Here’s a helpful overview of Reallusion iClone 5.5 Pro, including its key features, workflow tips, and how it fits into animation and game dev pipelines.
6. Reallusion iClone 5.5 Pro with Adobe After Effects (via Pipeline)
The final output of iClone rarely stands alone. Most pros use Reallusion iClone 5.5 Pro with Adobe After Effects. Using the "Export to Photoshop/After Effects" script (included in Pipeline versions), you can send layered renders. Individual character passes (foreground, background)
What transfers:
- Individual character passes (foreground, background).
- Shadows and reflections as separate layers.
- 3D camera data (null objects in AE for synthetic camera moves).
This allows you to composite particle effects, color grade in 32-bit, or add glows in post—things iClone’s real-time engine can’t natively do.
4. Reallusion iClone 5.5 Pro with Motion Capture Devices
iClone 5.5 Pro was one of the first accessible tools to support real-time mocap. Specifically, Reallusion iClone 5.5 Pro with Perception Neuron (the original wired suit) or Microsoft Kinect v2.
The real-time advantage:
- Connect a suit or depth camera via USB.
- Calibrate a G5/G6 character to the actor’s proportions.
- Record voice and body motion simultaneously.
Unlike post-process mocap tools, iClone records keyframes while you perform, allowing directors to tweke timing immediately. This combo democratized motion capture in the mid-2010s, enabling YouTubers and indie game devs to create fluid combat and dance animations.