Reshade — Rtgi 0361 ~repack~

The ReShade RTGI 0.36.1 refers to a specific legacy version of the Ray Traced Global Illumination (RTGI) shader developed by Pascal Gilcher, also known as Marty McFly. This shader is a post-processing tool that introduces ray-traced lighting and shadows into video games that do not natively support them. Overview of RTGI 0.36.1

In the development timeline of RTGI, version 0.36.1 represents an early stage of the shader's evolution. RTGI functions by utilizing a game's "depth buffer" to calculate how light should realistically bounce off surfaces and cast soft shadows within the player's field of view. Key Features and Mechanics

Screen-Space Ray Tracing: Unlike hardware-accelerated ray tracing (found in RTX cards), RTGI is "screen-space". It only calculates lighting for objects currently visible on your screen, meaning it cannot account for light sources or objects behind the camera or off-screen.

Global Illumination (GI): This simulates the physical behavior of light, allowing it to "bounce." For example, if light hits a red floor, it will subtly reflect a red tint onto the surrounding walls.

Ambient Occlusion: It provides highly accurate contact shadows in corners and crevices, adding depth and "weight" to 3D objects. reshade rtgi 0361

Hardware Independence: One of the most significant aspects of this version is that it does not require an NVIDIA RTX or AMD RX 6000-series card. It runs on any hardware capable of supporting ReShade, though it is computationally demanding. Performance and Setup

Impact: Version 0.36.1 was known for being a heavy "beta" version. Activating it typically results in a significant drop in frame rate, often 30-50% depending on the complexity of the scene.

Prerequisites: To use it, users must have ReShade installed and ensure the game's depth buffer is correctly accessed (often requiring the disabling of in-game Anti-Aliasing).

Availability: Most versions of RTGI, including early ones like 0.36.1, were primarily distributed through the creator's Patreon. The ReShade RTGI 0

While newer versions (such as 0.5x or 0.7x) have since introduced features like restir (for more light sources) and improved temporal stability, version 0.36.1 remains a milestone for bringing "next-gen" lighting to older titles.


1. Technical Architecture: How RTGI 0.361 Works

To understand why version 0.361 is significant, one must understand the technical hurdles it overcomes. The shader operates on the G-Buffer (Geometry Buffer) generated by ReShade’s depth pre-pass.

Safety & legal


The Ray Tracing Revolution on a Budget: A Deep Dive into Reshade RTGI 0361

For years, the divide between "current-gen" and "last-gen" gaming graphics was defined by a single, elusive metric: lighting. We had high-resolution textures, complex shaders, and 4K displays, but something always felt flat. That "something" was the lack of Global Illumination (GI).

While NVIDIA and AMD battle it out with expensive hardware ray tracing cores, a quiet revolution has been happening in the modding scene. Specifically, the release of Reshade RTGI 0361 (Pascal Gilcher’s Ray Traced Global Illumination shader) represents a pivotal moment in how we perceive virtual worlds. Respect game EULA and anti-cheat: some games consider

This isn't just a filter; it is a fundamental rewriting of how your GPU interprets light. Let’s take a deep dive into why this specific version of the shader has become the gold standard for visual enhancement.

Why You Should Use RTGI 0361 in 2024/2025

Despite newer versions (0370, 0380) existing, 0361 remains the most popular RTGI build for modding older games. Consider these use cases:

How to Install and Configure 0361

If you are ready to take the plunge, here is the technical roadmap:

  1. Download Reshade: Ensure you have the latest version of the Reshade installer.
  2. The Shader: You will need the specific RTGI.hlsl file (often found in Pascal Gilcher’s Patreon or public repository releases). Place this in your game’s reshade-shaders/Shader folder.
  3. The Setup: Launch your game, open the Reshade overlay, and select the RTGI shader.
  4. The Settings:
    • GI Intensity: Start low. Real life isn't neon. Subtle bounce light is more realistic than overwhelming color bleeding.
    • Ray Steps: This controls the quality. Higher is better but kills FPS.
    • Depth Bias: Crucial for fixing "halo" effects around characters. Tweak this until shadows hug the models correctly.

Important settings (what they do)