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The Scratch "Getting Started" tutorial serves as an introduction to block-based coding, guiding users through creating simple, interactive projects using the Scratch 3.0 editor interface. It covers core mechanics like dragging code blocks, triggering events, and adding sound, fostering computational thinking and enabling beginners to become creators of digital stories and games.
For more details, visit Scratch's Facebook page with the tutorial video. Getting Started with Scratch
The Scratch "Getting Started" tutorial acts as a foundational, block-based introduction to programming that fosters computational thinking and immediate creative agency. By utilizing a three-zone editor interface (Palette, Stage, Coding Area) and emphasizing a "low floor, high ceiling" approach, it encourages iterative design and collaboration within a global community. Explore the tutorial at Scratch. Scratch Basics - A Beginners Guide to Scratch
Getting Started with Scratch MIT Edu Projects Editor: A Tutorial
The Scratch MIT Edu Projects Editor is a powerful online tool that allows users to create and share interactive stories, games, and animations. Developed by MIT, Scratch is a free and open-source platform that is widely used in educational settings to teach programming concepts and promote creativity. In this essay, we will provide a step-by-step tutorial on how to get started with the Scratch MIT Edu Projects Editor.
Step 1: Creating an Account
To begin, navigate to the Scratch MIT Edu website and click on the "Join Scratch" button. Fill out the registration form with your email address, username, and password. Once you have created an account, you will be able to access the Scratch editor and start creating your own projects.
Step 2: Understanding the Interface
After logging in, you will be taken to the Scratch homepage. Click on the "Create" button to open the Scratch editor. The editor is divided into several sections:
Step 3: Creating a New Project
To create a new project, click on the "File" menu and select "New Project." Choose a project name, and select a template or start from scratch. You can also add a description and tags to your project to make it easier to find later. scratchmitedu-projects-editor-tutorial-getstarted
Step 4: Adding Sprites and Media
Sprites are the characters or objects that will appear on the stage. You can add sprites from the Sprites panel or create your own using the Paint editor. You can also add backgrounds, sounds, and other media to your project.
Step 5: Writing Code
The Scratch editor uses a block-based programming language that is easy to learn and use. To start coding, drag and drop blocks from the Blocks panel into the Scripts area. You can use blocks to make your sprites move, change appearance, and interact with each other.
Step 6: Testing and Sharing Your Project The Scratch "Getting Started" tutorial serves as an
Once you have created your project, you can test it by clicking on the Green Flag button. This will run your project and allow you to see how it works. You can also share your project with others by clicking on the Share button. This will allow others to view and remix your project.
Conclusion
The Scratch MIT Edu Projects Editor is a powerful tool that allows users to create and share interactive projects. By following these steps, you can get started with Scratch and begin creating your own projects. With its block-based programming language and user-friendly interface, Scratch is an ideal platform for beginners and experienced coders alike. Whether you are a student, teacher, or hobbyist, Scratch is a great way to learn programming concepts and promote creativity. So why not give it a try? Start scratching today!
Because you are on scratch.mit.edu, saving is cloud-based.
.sb3 file.Let’s make your sprite move when you press a key. Stage : This is the area where your
when [space] key pressed into the Coding Area.move [10] steps and snap it underneath the yellow block.
when green flag clicked (Orange).forever (Yellow) loop.go to mouse-pointer (Blue - Motion).glide 0.5 seconds to mouse-pointer.Better Script for "Cat":
when green flag clicked
forever
go to x: (mouse x) y: (mouse y)
end
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