Sims Medieval Resource.cfg Direct

It sounds like you’re asking how to create or modify a resource.cfg file for The Sims Medieval, likely to enable mods or custom content.

Here’s a complete explanation and a working resource.cfg content you can use.

How to Obtain the File

You rarely need to write a Resource.cfg file from scratch. The most common and safe method is to download a "Mods Framework" file.

  1. Find a Trusted Source: ModTheSims (MTS) is the most reliable repository for this file. Look for "Sims Medieval Mods Framework."
  2. Download: Download the compressed file (usually a .zip or .rar).
  3. Extract: Open the compressed file. You will typically see two items inside: the Resource.cfg file and a folder named Packages.
  4. Install: Drag both the Resource.cfg file and the Packages folder into your Documents > Electronic Arts > The Sims Medieval > Mods directory.

Example Use Case

Suppose you download:

Place them as:

\Documents\Electronic Arts\The Sims Medieval\Mods\Packages\NoIntro.package
\Documents\Electronic Arts\The Sims Medieval\Mods\Packages\CAS\LongHair.package

With the default resource.cfg, both will load because Packages/*.package catches the first, and Packages/*/*.package catches the second.

The Relationship Between resource.cfg and The Sims Medieval Version

It is important to note that the resource.cfg has not changed significantly since the game’s release in 2011. Whether you are running the base game or the Pirates & Nobles expansion (Version 2.0.113), the same resource.cfg structure works. sims medieval resource.cfg

However, if you are using the Origin/EA App version versus the Disc version, the user directory path remains identical: Documents/Electronic Arts/The Sims Medieval/. The executable location may vary (e.g., Program Files (x86)/Origin Games/), but the resource.cfg belongs strictly in your user documents, not the installation directory.

Part 7: The Pirates & Nobles Expansion – Special Considerations

The Sims Medieval: Pirates & Nobles (PnN) changes the game significantly. It adds new kingdoms, quests, and units. Many mods are version-specific.

Key fact: The resource.cfg file itself is identical for the base game and the expansion. However, the location does not change. The expansion still reads from Documents\Electronic Arts\The Sims Medieval\Mods. It sounds like you’re asking how to create

But beware: Some mods designed for the base game will crash PnN. Always read mod descriptions. When in doubt, use a resource.cfg that came with a PnN-compatible mod.


Part 8: Resource.cfg vs. Mods Framework – Is There a Difference?

You may see terms like "Mods Framework" or "TSM Mod Installer." Historically, a "framework" is simply a pre-packaged folder structure that includes:

There is no functional difference. A resource.cfg file from a framework is identical to one you write yourself. Frameworks just save you the hassle of creating folders manually. Find a Trusted Source: ModTheSims (MTS) is the