Starsector: Console Commands ^hot^
Console Commands Starsector is an essential unofficial utility mod that provides a powerful interface for debugging, testing, and sandbox play
. It allows you to manipulate nearly every aspect of the game—from fleet management to planetary construction—using a dedicated command-line overlay. Starsector Getting Started Activation: Console Commands mod is installed and enabled in the launcher, press CTRL + Backspace during gameplay to open the console. Helpful Shortcuts: Autocompletes commands or arguments. Up/Down Arrows: Scrolls through your command history. Semicolon (;): Used to chain multiple commands together (e.g., god; reveal; repair Starsector Core Commands for Sandbox Gameplay
These common commands help skip the grind or test specific fleet builds: Resources: addcredits [amount] addfuel [amount] addsupplies [amount] for immediate logistical support. Fleet Management: addship [ship_id] : Adds a specific ship to your fleet. Use list ships to find IDs.
: Instantly restores all ships in your fleet to full hull and armor. allblueprints : Instantly teaches you every blueprint in the game. Exploration & Intel: : Removes the fog of war from the current star system.
: Enables advanced features like free neutrino detector usage and infinite sensor range with Starsector Advanced Features [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
The Console Commands mod by LazyWizard, accessible via CTRL + Backspace, is required to enable cheat codes and developer tools in Starsector. It provides essential commands for editing credits, spawning ships, enabling god mode, and manipulating faction relations. For the complete mod documentation and download, visit FractalSoftworks Forum. How to edit save file to add more credits ? - Starsector
Part 2: The Cash Flow (Money & Resources)
In a game where you start with a battered Dram tanker and $5,000, money is the primary obstacle. Here is how to remove it.
Report: Starsector Console Commands
The Omnipotent Tool: Understanding Console Commands in Starsector
In the grim, resource-scarce expanse of the Persean Sector, success is measured in burned supplies, patched hulls, and the loyalty of a crew pushed to its breaking point. Alex Mosolov’s Starsector is a masterpiece of emergent storytelling precisely because it forces the player to struggle—against pirates, against pathers, against the suffocating monopolies of the Hegemony and the Tri-Tachyon Corporation. Yet, beneath this carefully calibrated survival simulation lies a godlike override: the Console Commands mod. Far more than a simple cheating tool, the console represents a fascinating duality: it is both the destroyer of intended challenge and the ultimate enabler of creative freedom, sandbox experimentation, and technical rescue.
At its most fundamental level, the Console Commands mod (accessible by pressing Ctrl + Backspace or a configurable keybind) is a developer’s scalpel. For the average player hitting an insurmountable wall—perhaps a catastrophic loss of a pristine Paragon battleship to a random [REDACTED] Ordo, or a corrupted save file where a fleet is permanently stuck without fuel—the console is a lifeline. Commands like AddCredits 100000 or GoToLocation bypass hours of grinding or tedious backtracking. In a game that does not offer a traditional difficulty slider after character creation, the console allows players to self-adjust the friction. It transforms Starsector from a rigid, punishing simulator into a personalized experience, respecting the player’s time over the designer’s intended hardship.
However, the true power of the console lies not in restoration, but in revelation. The command list is a veritable catalog of every hidden system, weapon, ship, and script that drives the sector. By using List Ships or AddShip apogee_Experimental, a player can pilot variants of vessels that never appear in standard markets. The AllWings command deploys fighter squadrons that would otherwise require months of in-game reputation grinding. More importantly, commands like ShowBounds or RenderMap expose the invisible geometry of combat, teaching players the precise arc of a Tachyon Lance or the exploitable corners of an asteroid field. In this sense, the console acts as a high-fidelity training ground, stripping away the consequences of failure so that mastery can be learned without punishment.
For the modding community—Starsector’s lifeblood—the console is indispensable. When a player installs a total conversion like Nexerelin or a faction mod like Interstellar Imperium, the console becomes the primary debugging tool. Commands such as RunCode allow advanced users to execute Java snippets on the fly, testing mission triggers or market conditions without restarting the game. It allows a modder to instantly spawn a hostile fleet of their new dreadnought to test balance, or to check for duplicate hull IDs in a crowded modlist. Without the console, the iterative cycle of mod development would be painfully slow; with it, the sector becomes a living laboratory.
Of course, this power comes with a well-known caution: the hollowing of meaning. Any player who has used AddCredits 9999999 or InfiniteSupplies knows the strange ennui that follows. The desperate tension of limping back to a Mining Station with a crippled fleet, the joy of finally affording that Atlas-class freighter, the strategic calculation of which colonies to abandon—all of it evaporates under the console’s omnipotence. The game ceases to be Starsector and becomes a mere shipyard viewer. Experienced players often develop a code of ethics: using the console to fix bugs, re-spawn lost unique items, or test loadouts, but never to generate wealth or bypass core progression.
In conclusion, the Console Commands mod is neither a vice nor a virtue—it is a tool of intent. For the purist, it is a corrupting temptation. For the storyteller, it is a director’s megaphone, allowing them to skip the boring logistics and get to the cinematic battle. For the modder and the technologist, it is a microscope. Starsector is ultimately a game about managing scarcity; the console allows you to rewrite that core rule. Whether that act of rewriting leads to a deeper appreciation of the game’s mechanics or a swift flight into boredom depends entirely on the captain in front of the keyboard. As the saying goes in the Sector: "A tool is only as dangerous as the officer holding it."
, a battered Hammerhead-class destroyer, drifted silently in the vacuum of the Hybrasil system. Captain Elara Thorne
stared at the sensor readout: fuel critical, supplies gone, and a Hegemony pursuit fleet closing in. She sighed, her fingers hovering over the ancient, flickering terminal integrated into her command chair—a modded interface rumored to tap into the very fabric of the Sector. "Let’s see if the legends are true," she whispered.
She tapped CTRL + Backspace, and a stark, obsidian prompt appeared on her HUD. > add fuel 500 starsector console commands
A soft hum resonated through the hull. The fuel gauges, previously pinned to zero, surged upward as if the tanks had been filled by a ghost. Her navigator blinked in confusion, but Elara didn't stop. > add supplies 1000
The rattling in the cargo bay ceased. The sound of replicators working at impossible speeds echoed through the vents. Suddenly, the Icarus wasn't a dying scrap heap; it was the most well-stocked ship in the Sector.
But the Hegemony fleet was still there, ten signatures growing larger on the tactical map. Elara felt a surge of cold, artificial power. If she could conjure matter, she could conjure victory. > god
The first salvo from a Hegemony Onslaught struck the Icarus directly. The bridge crew screamed, bracing for death. But the impact felt like a summer breeze. The armor didn't buckle; the shields didn't even flicker. Elara watched the kinetic slugs bounce off her hull like pebbles against a mountain.
"Captain, what’s happening?" her tactical officer stammered. "We’re… we're invincible."
Elara didn't answer. She was looking at the ultimate command, the one the old data-miners warned about. The command that could rewrite the very stars. > infiniteammo
She turned to her weapons officer. "Fire everything. Don't stop."
For three hours, the Icarus was a sun. It poured out a relentless, unending stream of plasma and missiles that should have drained its magazines in seconds. By the time the smoke cleared, the Hegemony fleet was nothing but cooling slag.
Elara sat back, the green glow of the console reflecting in her eyes. She had saved her crew, but as she looked at the prompt, she felt a hollow chill. She hadn't won through tactics or grit; she had edited the universe. > add credits 1000000
The notification chimed—a fortune beyond imagining. But as the Icarus turned toward the nearest starport, Elara realized the "Story Points" she had earned through blood and sweat now felt like meaningless numbers. She had the keys to the kingdom, but she had lost the thrill of the stars.
She reached for the terminal one last time, her finger trembling over the keys. > suicide
She paused. Then, she deleted the line, closed the console, and steered her invincible, haunted ship into the dark. Essential Starsector Console Commands I Can't Play Without
Console Commands Starsector is widely considered an essential tool for both developers and players who want to customize their experience or bypass the grind. It provides a powerful overlay for executing hundreds of commands ranging from simple resource additions to complex system-wide modifications. Starsector Core Features & Functionality Intuitive UI
: As of version 4.0, the mod features a complete visual overhaul with command and argument autocompletion, syntax hints, and suggestion hints. Accessibility : Once installed, you can summon the console mid-game using CTRL + Backspace Safe Integration
: It can be added to or removed from a running save without causing issues. Customization : You can use the Part 2: The Cash Flow (Money & Resources)
command to change the activation key, font scaling, or command separators. Starsector Essential Commands The mod includes a vast library of commands. Use for a full list or help
Starsector console commands are essential tools for players looking to skip the grind, fix campaign softlocks, or experiment with endgame fleet builds without spending dozens of hours salvaging. While the base game does not include a traditional developer console, the community-standard Console Commands mod adds a powerful overlay that integrates directly into the game engine. How to Install the Console Commands Mod
To use most commands, you must first install the Console Commands mod by LazyWizard.
Download and Unzip: Download the mod and extract the folder into your Starsector /mods directory.
Enable in Launcher: Run the Starsector launcher, click the Mods button, and check the box next to Console Commands.
Summon the Console: Once in-game, press Ctrl + Backspace to open the command overlay. Essential Campaign Commands
These commands are used while navigating the sector map to manage resources and progression.
AddCredits [amount]: Instantly adds the specified number of credits to your account.
AddSupplies / AddFuel / AddCrew [amount]: Replenishes critical fleet resources.
AddXP [amount]: Grants experience points to reach higher levels faster.
Survey All: Instantly surveys every planet in the game, allowing you to filter for optimal colony locations.
AllBlueprints: Unlocks every ship, weapon, and fighter blueprint in the game.
GoTo [target]: Instantly teleports your fleet to a specific planet or star system.
Reveal: Removes the fog of war from the current star system. Combat and Tactical Cheats
Use these commands while in a tactical battle to turn the tide or test ship performance. You can string multiple commands together using a semicolon, such as god;nocooldown;infiniteammo. God: Makes your currently controlled ship invulnerable. packed with $200
InfiniteFlux / InfiniteAmmo: Removes flux build-up and ammunition limits.
Nuke: Destroys all enemy ships currently on the battlefield. Kill: Destroys the ship currently under your reticle.
EndCombat: Instantly ends the current battle with your side as the victor. Advanced Utility: Finding and Spawning Items
If you are looking for a specific rare ship or weapon, use the "List" and "Add" commands in tandem. [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
3. addskillpoints
- Syntax:
addskillpoints [amount] - Example:
addskillpoints 50 - What it does: Grants raw skill points. You still need to assign them in the character screen. This allows you to max out the Captain skill tree (Combat, Leadership, Technology, Industry) instantly.
Adding Specific Cargo (The add Command)
Don't just want generic "goods"? Want a specific commodity for a delivery mission? Use the add command followed by the Commodity ID.
Syntax: add [ID] [amount]
Common IDs:
heavy_machinery(For colony buildings)drugs(Recreational drugs – high profit)organs(Harvested organs – extremely high risk)hand_weapons(For ground defenses)alpha_core(Adds an Alpha AI Core – dangerous but lucrative)volatiles(Fuel)metal/rare_metal(For building)
Example: add drugs 1000 fills your hold with narcotics.
Step 3: Opening the Console
- Default Key:
Control + Backspace(Note: This requires pressing both keys simultaneously). - Troubleshooting: If this doesn't work (common on non-US keyboards), look for the console icon in the bottom-left corner of the campaign screen (it looks like a tiny terminal or
>_).
Once the dark grey window slides down from the top of your screen, you are a god.
Part 6: The Debug Menu (Power User Territory)
If you want to access commands like "Go to any star system instantly" or "Spawn an entire faction fleet," press Control + D while the console is open. This reveals the Debug Menu tab.
From the Debug Menu, you can:
- Teleport: Right-click any star on the map to jump there instantly.
- Spawn a bounty: Create a high-level Tri-Tachyon fleet to fight.
- Reveal map: Remove the fog of war for the entire sector (Use
devmodefor this). - Reset relationships: Make the Hegemony love you again after you accidentally blew up Chicomoztoc.
Warning: The Debug menu can break quest flags. Save before using it.
Mastering the Sector: The Ultimate Guide to Starsector Console Commands
In the unforgiving expanse of the Persean Sector, failure is a rite of passage. You’ve experienced it: your cargo fleet, packed with $200,000 worth of harvested organs and heavy armaments, gets caught by a Hegemony AI inspection. Your ships are falling apart, your crew is mutinying, and you are out of fuel, drifting towards a black hole.
But what if you could cheat? Not just a little—but absolutely dominate the laws of space-time?
Enter Starsector's Console Commands Mod (CCM) . While technically a mod, this tool has become a staple of the Starsector experience, used by veterans for testing, bug-fixing, sandbox play, and skipping the early-game grind.
This guide will serve as your complete encyclopedia: from installation and activation to every essential command, cheat code, and troubleshooting tip.

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