Supreme Ruler Ultimate Unit List !new! Page
Supreme Ruler — Ultimate Unit List
Below is a concise, organized “ultimate unit list” post for Supreme Ruler (applies to modern-era entries like Supreme Ruler 1936/Cold War/Ultimate). Use this as a forum post, guide, or quick reference. Units are grouped by domain, with brief notes on roles, strengths, and recommended use.
Supply & Fuel
Every unit consumes fuel and ammunition. If supply lines are cut, units become immobile and defenseless. Supply depots and trucks are essential.
1. Breadth and Variety (The "Kitchen Sink" Approach)
Rating: 9/10
The strongest aspect of the SRU unit list is its sheer scope. Because the game covers WWII, the Cold War, and the modern era, the unit roster is massive.
- Evolution: You start with biplanes and infantry marching on foot, and eventually unlock stealth fighters, supercarriers, and MBTs (Main Battle Tanks). The progression feels logical. Watching your army transition from M4 Shermans to M1 Abrams over the decades provides a tangible sense of technological progress.
- Unit Types: It covers every domain imaginable. You have the standard infantry, armor, and aircraft, but also niche units like mobile radar, electronic warfare vehicles, ballistic missile subs, and even strategic defense satellites.
- Nuclear Triad: The game excels at representing the nuclear triad. The distinct differences between tactical nukes (artillery/short-range) and strategic nukes (ICBMs/SLBMs) allow for complex Cold War strategies.
Key Features of SRU’s Unit System
🗂️ Unit Categories (In-Game Filters)
You can filter by these classes in the Unit Designer or Purchase Menu: supreme ruler ultimate unit list
| Class | Examples | Best Use | |-------|----------|-----------| | Infantry | Light Inf, Motorized, Marines, Special Forces | Capture / defend cities | | Armor | MBTs (M1 Abrams, Leopard 2), Light Tanks | Breakthroughs, open field | | Recon | Scouts, Drones (RQ-4 Global Hawk) | Spotting, flank security | | Artillery | SP Howitzers (M109), MLRS (HIMARS) | Softening defenses | | AT/AA | TOW, Stinger, Tunguska | Defense vs tanks / aircraft | | Helicopters | Attack (AH-64), Transport (CH-47) | Anti-armor, rapid deployment | | Fighters | F-22, Su-57, Eurofighter | Air superiority | | Bombers | B-52, B-2, Tu-160 | Strategic / tactical bombing | | Naval | Carriers (Nimitz), Subs (Virginia), Destroyers | Sea control, power projection | | Missiles | Tomahawk, ICBMs, SAMs (Patriot) | Stand-off attacks |
4. Missiles & Ordnance
(Used by ships, subs, aircraft, and ground launchers) Supreme Ruler — Ultimate Unit List Below is
| Category | Examples | Range (in-game hexes) | Target | |----------|----------|----------------------|--------| | AAM | AIM-120C, R-77 | 2-5 | Aircraft | | ASM | Harpoon, Exocet | 3-6 | Ships | | AGM | Maverick, Kh-29 | 1-4 | Tanks, bunkers | | Cruise Missile | Tomahawk, Kalibr | 10-30 | Land/sea strategic | | Ballistic Missile | Scud, Iskander | 15-50 | Fixed installations | | ICMB (nuclear) | Minuteman III, Sarmat | Global | Any hex |
Nuclear Tip: ICBMs bypass most air defenses but trigger global reputation collapse. Evolution: You start with biplanes and infantry marching
1.4 Anti-Air (AA)
Protect your columns from CAS and helicopters.
| Type | Example | Best vs | Limitation | |------|---------|---------|-------------| | Towed AA | Flak 36 | Low-flying aircraft | No mobility | | SPAAG | Gepard, Tunguska | Helicopters, CAS | Short range | | SAM (mobile) | SA-6 Kub, Patriot PAC-3 | High-altitude jets | Vulnerable to SEAD | | MANPADS | Stinger, Igla | Low-speed helos | Very short range |