Tales Of Androgyny -v0.3.50.2- By Majalis |top| -
Disclaimer: Tales of Androgyny is an adult-oriented RPG intended for mature audiences (18+). This guide discusses game mechanics, builds, and progression appropriate for the game's nature.
Traits (Perks)
You can select positive traits (costing points) and negative traits (gaining points) to customize your build. Tales of Androgyny -v0.3.50.2- By Majalis
- Recommended Positive Traits:
- Toughness: Increases HP. Essential for Warrior/Rogue.
- Natural Armor: Provides defense without wearing heavy gear (good for Mages).
- Fast Learner: Increases XP gain, helping you level up faster.
- Recommended Negative Traits:
- Nymphomania / Pheromones: While these increase the likelihood of sexual encounters, they are often considered "free points" if you are playing ToA for its intended content, as the penalties are mild compared to the points gained.
- Wand Reliant: Good for Mages who don't plan on using physical weapons.
The Classes
- Warrior:
- Playstyle: High Strength and Agility. Focuses on heavy armor and dealing physical damage.
- Pros: Easiest for beginners. High survivability and damage output early on.
- Cons: Susceptible to magical status effects if Agility (for dodge) isn't maintained.
- Mage:
- Playstyle: High Intellect and Willpower. Uses spells to damage or control enemies.
- Pros: Can bypass physical armor with magic.
- Cons: Very fragile ("Glass Cannon"). Running out of mana (Stamina/Magicka equivalent) leaves you defenseless.
- Rogue:
- Playstyle: High Agility and Luck. Relies on critical hits and dodging.
- Pros: Can steal from shopkeepers and run away from fights easier.
- Cons: If you get hit, you take massive damage due to low endurance.
- Neutral / Custom:
- Allows you to allocate stats manually. Recommended only for experienced players who know specific stat breakpoints.
1. Expanded Bestiary and Encounter Overhauls
Majalis is known for a diverse cast of mythical foes, from harpies and slimes to more unique creations like the stoic golem guardians. In version 0.3.50.2, several existing enemy AI routines were rewritten to be more unpredictable. Notably, the "Wandering Knight" encounters now feature a new phase-two transformation based on the player’s accumulated "Corruption" stat. This adds replayability, as players cannot rely on the same combat patterns each playthrough. Disclaimer: Tales of Androgyny is an adult-oriented RPG
The Mechanical Heart: Why Combat Matters
Most adult games treat combat as a hurdle to reach the "reward" (the adult scenes). Tales of Androgyny inverts this. The combat is the reward. The system, built on a rock-paper-scissors of High, Mid, and Low stances, feels closer to a fighting game than a traditional RPG. Traits (Perks) You can select positive traits (costing
- Limb Targeting: You can aim for the head (to daze), arms (to disarm), or legs (to trip). Enemies do the same to you.
- The "Vulnerability" Trait: The protagonist’s androgynous nature is a mechanical lever. Certain enemies will target your "male" attributes, others your "female" attributes. Managing your arousal level (which fuels some spells but leaves you open to critical hits) is a constant, engaging juggling act.
- Majalis’s Signature Difficulty: Make no mistake—this game is hard. Standard enemies can and will obliterate an unprepared player. Version 0.3.50.2 subtly adjusted the early-game bandits in the "Whispering Woods" to have slightly less HP, a nod to community feedback that the initial learning cliff was too steep.
Overview
Tales of Androgyny is a futa/femboy/adult visual novel + turn-based RPG with a heavy focus on monster girl encounters, consensual-but-dominant/submissive sexual themes, and gender-bending aesthetics. The protagonist is an androgynous young man (by default named Hikari) who can be customized for femininity/masculinity, and the game leans heavily into soft maledom/femsub dynamics, but with a unique twist: enemies often initiate, and you can top or bottom depending on your choices and stats.
Version 0.3.50.2 was a stability/bugfix release after a major content update (0.3.50 introduced new scenes, a new area: The Crag, and overhauled UI elements).
4. Exploration & Encounters
The game uses a node-based map. You move from location to location, and events trigger upon arrival.
- Towns: Safe zones with Inns (to heal), Shops, and Blacksmiths.
- Forests/Plains: Contain random monsters (Slimes, Goblins, Harpies).
- Dungeons: Linear paths with high-tier enemies and bosses.