Tomb Raider 2013 Android Apk - Data ((free)) May 2026
The official Android version of Tomb Raider (2013) was released on February 12, 2026, by Feral Interactive. This premium port is a complete "1:1" version of the original console and PC experience, including all 12 DLC packs. Official Game Details
Availability: You can purchase the game officially through the Google Play Store. Price: The game is priced at $19.99 / £12.99 / €15.99. System Requirements: OS: Requires Android 13 or later.
Storage: Requires approximately 12.5GB of free space, though developers recommend double that for a smooth installation.
Features: Includes customizable touch controls, full gamepad support, mouse and keyboard compatibility, and gyroscopic motion-aiming. Technical Optimization Tomb Raider 2013 Android Apk - Data
The mobile version features multiple graphics presets to balance performance and visual quality:
Graphics Mode: Prioritizes higher visual fidelity and native resolution (1080p on Android).
Performance Mode: Lowers resolution to target a smooth 60 FPS on high-end devices like the Samsung S25 or OnePlus Pad 3. The official Android version of Tomb Raider (2013)
Battery Saver: Reduces both frame rate and graphical quality to extend play sessions. Previous Android Versions Tomb Raider™ - Apps on Google Play
Note for you before posting: Tomb Raider (2013) was officially released for NVIDIA Shield TV (Android TV) and some high-end Tegra devices. It is not on the Google Play Store for standard phones. The following post reflects the reality of using a modded APK + OBB data.
Tomb Raider 2013 Android APK + Data: The Ultimate Survival Guide for Mobile Gamers
Why download them separately?
While the official version is available on the Google Play Store, many users seek the APK + Data combo for reasons such as: Tomb Raider 2013 Android APK + Data: The
- Region Locking: The game isn’t available for purchase in every country.
- Device Incompatibility: The Play Store might claim your device is unsupported, but manually installing the APK (sideloading) often works perfectly.
- Backup Purposes: Having a local copy of the OBB data allows you to reinstall without re-downloading 2.5 GB.
- Avoiding Google Play Services Issues: Some modded or pre-patched versions bypass license verification.
The Control Challenge
Playing a console shooter on a touchscreen is notoriously difficult. If you are attempting to play the 2013 iteration on Android, be prepared for a learning curve. The standard control scheme involves virtual joysticks and buttons that obscure a significant portion of the screen.
For the best experience, players are strongly advised to pair a Bluetooth controller (such as an Xbox or PlayStation controller) to their device. This transforms the mobile version from a clunky experiment into a legitimate handheld console experience.
Step 4: Launch & Configure
- Go back to your app drawer and tap the Tomb Raider icon.
- The first launch may take 30–60 seconds (black screen with no loading bar—be patient).
- You will be asked to grant Storage Permission. Allow it.
- The game will verify the OBB file. If you see a message saying “Downloading additional files,” something is wrong—close the app and check Step 3.
- Once verified, you’ll see the main menu. Adjust graphics settings:
- Resolution: Set to 100% (lower only on weak GPUs).
- Shadows: Medium.
- Post-processing: On.
- Frame rate limit: 60 FPS (if device supports it) or 30 FPS for stability.
2. The Ghost of Performance: What the Data Hides
The APK’s internal scripts tell a tragic story. By decompiling the libmain.so or Assembly-CSharp.dll (depending on the engine), one finds commented-out console commands and hard-coded render scale limits. The data reveals that the port was likely a leaked internal prototype—perhaps a cancelled official project by a studio like Nvidia (for Shield TV) or a freelance reverse-engineer.
Evidence includes:
- Dynamic resolution scaling: The APK forces the game to render at 540p or 720p, upscaled to 1080p/1440p. The data shows aggressive LOD (Level of Detail) bias: Lara’s hair physics (TressFX) is replaced with a static mesh.
- Missing shaders: Vertex and fragment shaders for water refraction, fire particles, and screen-space ambient occlusion are either stripped or replaced with fallback code.
- Memory leak stubs: Debug logs inside the APK show functions like
CheckAvailableRAM()that, if failing, simply skip rendering entire enemy AI routines.
Thus, the APK data does not represent a "port" so much as a digital cadaver—a game that looks like Tomb Raider but whose internal logic is constantly amputating itself to survive.
Step 3: Copy the Data (OBB) Files
- Extract the ZIP file you downloaded. You should get a folder named exactly:
com.feralinteractive.tombraider - Using your file manager, navigate to the main Android data directory:
Internal Storage → Android → obb- Note: If you don’t see an
obbfolder, create it manually (all lowercase).
- Copy the entire extracted folder (
com.feralinteractive.tombraider) into theobbfolder. - Verify: Inside
Android/obb/com.feralinteractive.tombraider/you should see one or twomain.obbfiles (e.g.,main.1.com.feralinteractive.tombraider.obb). The file size should be close to 2.3–2.5 GB.