We Were Here Together Too Walkthrough -
This guide covers key cooperative puzzles for We Were Here Together (the third game in the series) and We Were Here Too
(the second game). Both games require two players to act as either an "Explorer/Peasant" or a "Librarian/Lord" to solve asymmetrical puzzles via voice chat. We Were Here Together Walkthrough Highlights
In this entry, players start outside a castle and must navigate through various chapters such as "The Signal" and "The Fountain". The Knight Puzzle (Chapter 5: Two Paths)
One player stays in the hall while the other enters the corridors.
The corridor player must turn specific knight levers (Yellow and Red curtains) in a sequence, while the hall player presses a central button to advance. The Fountain Puzzle (Chapter 7: Overgrown) One player stands in a fountain as water levels rise.
The other player must rotate stairs from a control room using symbols seen on the fountain's ceiling: Jupiter (Top Left) Stars (Left) Sun (Upper Right) Big Star (Bottom Left) Moon (Right) The Poison/Garden Puzzle Players must use trolleys to exchange seeds and potions.
One player combines ingredients to create three specific poisons, which are then used to brew a final black potion to defeat a carnivorous plant. The Bridge Mechanism
One player stays in a cave with a mechanism while the other walks across a bridge. we were here together too walkthrough
The cave player must align symbols (Stars, Universe, Comet) so the bridge player can cross without falling. We Were Here Too Walkthrough Highlights
This game divides players into the roles of "Lord" and "Peasant" within a medieval fortress. Cylinder and Coffin Puzzles
: Observes symbols behind a sewer or above coffins and describes them.
: Inputs these symbols into a central cylinder puzzle and pulls a lever to open new rooms. The Candle Puzzle
: References a book showing a circular layout of numbered candles.
: Lights the physical candles in that specific order (often compared to positions on a clock face). Banner and Symbols The Lord describes complex symbols on Blue and Red banners
The Peasant must select individual elements on a panel to recreate those exact symbols. General Tips for Success Assume Different Perspectives : Some puzzles, like the compass/cube puzzle in We Were Here Too This guide covers key cooperative puzzles for We
, require the Peasant to look at a "laid out" cube and translate directions based on their own "North". Time Management : Many puzzles, such as the Pipe/Flame puzzle in
, are timed. If you take too long, the player in the danger room may die, forcing a restart. Communication
: While the games feature a built-in walkie-talkie system, many players recommend using external party chat (like Discord or Xbox Live) to avoid the "one person talks at a time" limitation.
For full step-by-step solutions for every chapter, detailed community guides are available on the We Were Here Together Steam Community We Were Here Too item locations for the "Hidden Books" chapter or a breakdown of the Achievements for either game? Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]
The title "We Were Here Together Too" appears to be a hybrid of two distinct entries in the We Were Here co-op puzzle series: We Were Here Too (2018) and We Were Here Together
Both games are online co-op adventures where players are separated in a frozen Antarctic wasteland and must use walkie-talkies to solve asymmetrical puzzles in order to escape Castle Rock Gameplay Mechanics
Quick multiplayer tips
- Communicate constantly. Describe shapes, colors, symbols, and relative positions. Use clock-face directions and consistent units.
- Assign roles. Decide who describes and who manipulates objects before each puzzle.
- Pause to confirm. Read back numbers/letters once to avoid mistakes.
- Use landmarks. Reference unique scenery (pipes, statues, doors) to orient each other.
Chapter 7 — The Engine Room & Final Sequence
Objective: Synchronize controls to power the bridge and escape. Communicate constantly
- Engine Room has two control stations: Reactor (Guide) and Stabilizers (Explorer).
- Explorer inspects stabilizer gauges: red/green zones, needle positions, and a set of three levers.
- Guide watches reactor readouts: target RPM values and three dials.
- The goal is to bring all gauges into green simultaneously:
- Guide slowly increases reactor RPM to the target shown on display.
- Explorer moves stabilizer levers to match needle targets. Each lever tweak causes reactor RPM to fluctuate; synchronize adjustments in short increments.
- Once gauges are stable in green, press both station confirm buttons at the same time (countdown “3–2–1, press”).
Final note: If alarms trigger, reset both consoles by holding the reset buttons for 5 seconds and repeat more gradual adjustments.
Report: Cooperative Puzzle Solutions in "We Were Here"
Subject: Walkthrough and Strategy Guide for Two-Player Puzzles Game: We Were Here (The first game in the series, free-to-play)
Act 1: The Glacier & The Signal
Overview: You start separated by a chasm. Learn to describe symbols, coordinate levers, and use flares.
Puzzle 1 – The Flare Bridge
- One player (Explorer) reaches a frozen cliff with a flare gun. The other (Lookout) is across the gap at a control panel.
- Lookout sees symbols on the far wall. Explorer sees corresponding symbols near flare launcher.
- Solution: Lookout describes the symbols in order (e.g., “circle, triangle, squiggly line”). Explorer loads the correct flare color (red, green, blue) matching each symbol.
- After 3 correct flares, a rope bridge drops. Cross together.
Puzzle 2 – The Abandoned Camp
- Find the radio tower. One player powers a generator while the other flips switches.
- The key: The breaker box shows 3 colored lights (red, yellow, green). The switch room has corresponding levers.
- Solution: Generator player pulls levers in the sequence the lights blink. Call out “red pull, wait 2 sec, green pull, etc.”
- Once power is restored, activate the radio. A cutscene reveals the castle.
Player B (Right Side):
- You have a Ferry Lever but it’s locked.
- There is a large wheel connected to a pipe system.
General Tips for Success
- Never say “It’s over here.” Always describe: “On my screen, a red lever to the left of a blue pipe.”
- Screenshare if allowed. The game is fair, but if you’re truly stuck, a Discord screenshare reveals the asymmetry.
- Use a naming convention. For symbols, make up names: “The angry octopus,” “The squiggly cactus.” This is faster than “The symbol that looks like a circle with three lines.”
- Stay in sync. Many puzzles require simultaneous actions. Count down: “3, 2, 1, now.”
- Don’t panic during the Ice King. You have more time than you think. The instant death happens if you do the wrong element, not if you’re slow.
General Tips for Success
- Screenshots are your friend: For the zodiac or lever puzzles, take a quick photo of your screen with your phone. It’s not cheating; it’s communication.
- Don’t use “Left/Right”: Always use landmarks. “My left” is different from your partner’s. Say “The coffin near the broken pillar” instead.
- The Walkie-Talkie: Your in-game walkie-talkie has a range. If you split up too far, you lose signal. Stay close enough to hear static.
- Replay Value: Once you beat the game, you can replay chapters. Use this to earn the secret achievements, like “Silent Symphony” (complete the organ puzzle without talking).
4. The Organ Puzzle (Music Room)
This is often considered the most difficult "together" puzzle.
- The Setup: One player is at a pipe organ with keys. The other player is in a room with pipes and perhaps a musical sheet.
- The Solution:
- Player B finds the musical notation (which notes to play).
- Player B must hum, sing, or describe the notes to Player A (e.g., "Low C, High G, Middle A").
- Player A attempts to play the sequence on the organ.
- Tip: If you have a music background, using standard musical terms helps. If not, use relative terms like "Left-most key, then skip two to the right."