Assuming you want to convert a Scratch project ZIP (or .zip containing project files) to a Scratch 3 .sb3 file with maximum quality (preserve assets), here’s a concise step-by-step:
If your input is a Scratch cloud/legacy format or you want an automated tool, tell me:
Converting a ZIP file to SB3 is primarily a matter of changing the file extension, as SB3 files (used by Scratch 3.0) are essentially ZIP archives containing project data. To ensure "extra quality" or a successful deep post-conversion, you must verify the internal structure of the archive. Core Conversion Steps
Rename the Extension: Locate your .zip file and manually change the extension to .sb3.
Note: Ensure "File name extensions" are visible in your operating system settings to edit the extension rather than just the name.
Verify Internal Structure: For the file to function as a Scratch project, it must contain a project.json file at the root of the archive.
Asset Management: All image and sound assets should be in the root or correctly referenced within the project.json. Achieving "Extra Quality" (Deep Post-Process) zip to sb3 extra quality
If you are looking to maintain high quality during this "deep post" (modifying the file after it was a ZIP), consider these factors:
Asset Quality: Scratch often compresses images to a standard resolution. To maintain "extra quality" for high-resolution assets (e.g., 2000x1000 pixels), you may need to "inject" them directly into the ZIP archive before renaming it to SB3.
Lossless Compression: Standard ZIP compression is lossless, meaning the quality of the internal files (like your code or original images) will not degrade during the archiving process.
Optimization: Use tools like 7-Zip or PeaZip to re-compress the folder with "Ultra" settings if you need to reduce file size without losing data quality. What a ZIP File Is and How It Works - Dropbox
Converting (the file format used by Scratch 3.0 ) is a common task for developers looking to manually edit project files. Because an file is essentially a renamed archive containing a project.json
file and various assets (costumes and sounds), you can easily move between these formats. Guide: Converting ZIP to SB3 (Extra Quality) Assuming you want to convert a Scratch project ZIP (or
"Extra Quality" in this context typically refers to ensuring your assets (images and audio) remain uncompressed and correctly linked during the re-zipping process to prevent data loss or project corruption. 1. Prepare Your Assets : Ensure your root folder contains the project.json
file and all associated media files (typically named as hashes like a1b2c3...svg
: Do not rename the assets manually unless you also update their corresponding entries in the project.json 2. Create the ZIP Archive : Select only the files your project folder (the JSON and media files). Do
zip the parent folder itself, as Scratch will fail to find the project.json at the root. Compression Method : For "Extra Quality," use compression levels in tools like
. Avoid "Ultra" compression as it can sometimes lead to extraction errors in web-based environments. Dropbox.com 3. Rename to .sb3 Once you have your project.zip file, right-click it and select Change the extension from
If you don't see the extension, enable "File name extensions" in your operating system's view settings. 4. Verify in Scratch Scratch Editor Navigate to File > Load from your computer and select your new Make a copy of the ZIP and work on the copy
Check that all high-quality vector images or high-bitrate sounds are playing correctly without distortion. Advanced "Extra Quality" Tips What a ZIP File Is and How They Work - Dropbox.com
If your ZIP file contains assets (images, sounds) and code files but isn't a "ready-to-go" project dump, you must construct the .sb3 manually to ensure zero quality loss.
Before fixing the problem, we must understand the anatomy of these files.
You tried a converter and got a blurry mess. Here’s how to diagnose and fix it.
zip_to_sb3_extra_quality(Path("project.zip"), Path("output.zip"))
Why is this "extra quality"? Because ZIP_STORED applies zero compression, maintaining the original asset structure without introducing recompression artifacts.
project.sb3.